My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Cannon Goblin Gang Witch Miner
Zap
Cannon Goblin Gang Witch Goblin Giant
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Witch
The Log
Ice Spirit Cannon Goblin Gang Witch
Earthquake
Cannon Goblin Gang Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Witch Miner
Fireball
Cannon Goblin Gang Witch
Poison
Cannon Goblin Gang Witch
Lightning
Knight Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Goblin Gang Miner Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Witch Goblin Giant Miner
Knight
Ice Spirit Goblin Gang Witch The Log Miner
Cannon
Goblin Gang
Knight Miner Goblin Giant
Witch
Ice Spirit Knight Goblin Giant Miner
Goblin Giant
Ice Spirit Goblin Gang Witch The Log
The Log
Knight Goblin Giant Miner
Miner
Goblin Gang Ice Spirit Knight Witch The Log

Defense Synergies 4 15

Ice Spirit
Goblin Gang Knight Cannon Witch Goblin Giant The Log Miner
Knight
Cannon Goblin Gang Ice Spirit Witch The Log
Cannon
Knight The Log Ice Spirit Goblin Gang Witch
Goblin Gang
Ice Spirit Knight Cannon The Log Miner
Witch
Ice Spirit Knight Cannon The Log
Goblin Giant
Ice Spirit The Log
The Log
Cannon Ice Spirit Knight Goblin Gang Witch Goblin Giant Miner
Miner
Ice Spirit Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Giant The Log
Ice Spirit Knight Cannon Goblin Gang Witch The Log
Cannon Goblin Gang Witch Knight
Cannon Witch Knight Goblin Gang
The Log
Goblin Gang The Log Cannon
Ice Spirit Cannon Goblin Gang Witch
Cannon Goblin Giant The Log
Cannon Witch Goblin Gang
Knight Goblin Gang Ice Spirit Cannon Miner
Goblin Gang Witch Knight Cannon Goblin Giant The Log
Goblin Gang Witch
Cannon Ice Spirit Knight Goblin Gang Witch The Log
Ice Spirit Cannon Goblin Gang Witch The Log
Knight Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang The Log
Knight Cannon Goblin Gang Witch
Ice Spirit Cannon Knight Goblin Gang Witch The Log
Witch The Log Ice Spirit Knight Cannon
Cannon
Goblin Gang Knight Cannon Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Knight Goblin Gang The Log Miner
Goblin Gang Ice Spirit Knight Witch Goblin Giant The Log
Goblin Gang Knight Goblin Giant The Log
Knight Cannon Goblin Gang Witch Goblin Giant
Ice Spirit Goblin Gang Witch Goblin Giant
Goblin Gang Knight Witch Goblin Giant
Knight Goblin Giant
Ice Spirit Knight Witch The Log
Witch Cannon Goblin Gang Goblin Giant
Knight Witch
Goblin Giant The Log
Knight Cannon Goblin Gang Witch Goblin Giant
Cannon Witch
Goblin Gang Witch Ice Spirit Knight Goblin Giant The Log
Cannon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner
Goblin Giant The Log Miner
Knight The Log
The Log
Ice Spirit Witch Goblin Giant
Witch The Log
The Log Ice Spirit
The Log Miner
Goblin Gang
Miner Knight The Log
Knight The Log Miner
The Log
Witch The Log
The Log
The Log
Witch The Log Miner
The Log
The Log
The Log
The Log Ice Spirit Witch
Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Witch
Ice Spirit Witch
The Log Miner
Ice Spirit
The Log
Ice Spirit Goblin Gang Witch
Witch
The Log
Miner Knight Goblin Gang
The Log
Ice Spirit Goblin Gang Witch The Log
Witch
Witch Goblin Giant The Log Miner

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