My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Sparky
Giant Snowball
Barbarians Miner Princess
Zap
Princess Sparky
Barbarian Barrel
Ice Spirit Knight Barbarians Princess Electro Wizard Sparky
The Log
Ice Spirit Barbarians Princess Sparky
Earthquake
Barbarians
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Knight Barbarians Miner Princess Electro Wizard Sparky
Fireball
Barbarians Princess Electro Wizard Sparky
Poison
Barbarians Princess Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Miner Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Tornado Miner Princess Electro Wizard Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Tornado Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Sparky Barbarians Miner Princess
Knight
Ice Spirit Princess Miner Electro Wizard Sparky
Barbarians
Ice Spirit
Tornado
Sparky Princess
Miner
Ice Spirit Knight Electro Wizard Sparky
Princess
Knight Ice Spirit Tornado Sparky
Electro Wizard
Knight Miner Sparky
Sparky
Ice Spirit Tornado Knight Miner Princess Electro Wizard

Defense Synergies 4 11

Ice Spirit
Sparky Knight Barbarians Tornado Miner Princess Electro Wizard
Knight
Princess Electro Wizard Ice Spirit Tornado Sparky
Barbarians
Ice Spirit
Tornado
Sparky Ice Spirit Knight Princess Electro Wizard Sparky
Miner
Ice Spirit
Princess
Knight Ice Spirit Tornado
Electro Wizard
Knight Ice Spirit Tornado
Sparky
Ice Spirit Tornado Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Sparky
Barbarians Sparky Ice Spirit Knight Electro Wizard
Barbarians Tornado Sparky Knight Electro Wizard
Barbarians Sparky Knight Electro Wizard
Barbarians Tornado Princess Sparky
Tornado Electro Wizard
Tornado Electro Wizard Ice Spirit Princess
Barbarians Electro Wizard Sparky
Barbarians Sparky Tornado Princess
Knight Tornado Ice Spirit Barbarians Miner Electro Wizard Sparky
Barbarians Electro Wizard Knight Tornado Princess
Tornado Princess Electro Wizard
Barbarians Sparky Ice Spirit Knight Electro Wizard
Sparky Ice Spirit Barbarians Tornado Princess Electro Wizard
Barbarians Sparky Knight Electro Wizard
Barbarians Tornado Ice Spirit Electro Wizard Sparky
Barbarians Sparky Knight Tornado Electro Wizard
Ice Spirit Knight Barbarians Tornado Electro Wizard
Tornado Ice Spirit Knight Barbarians Princess Electro Wizard
Barbarians Sparky Tornado Electro Wizard
Knight Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Electro Wizard Sparky
Electro Wizard Knight Miner
Barbarians Ice Spirit Knight Electro Wizard Sparky
Knight Barbarians Tornado Electro Wizard Sparky
Barbarians Knight Sparky
Ice Spirit Tornado Princess Electro Wizard
Sparky Knight Barbarians Electro Wizard
Knight Barbarians Sparky
Electro Wizard Ice Spirit Knight Barbarians Tornado Sparky
Barbarians Sparky
Knight Barbarians Sparky
Barbarians Tornado Electro Wizard
Barbarians Knight Sparky
Barbarians Princess Sparky
Barbarians Electro Wizard Sparky Ice Spirit Knight Tornado
Barbarians Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Sparky
Tornado Miner Princess Electro Wizard
Miner Sparky
Knight Barbarians Sparky
Sparky
Ice Spirit Tornado Princess
Tornado Princess Sparky
Ice Spirit Tornado Princess
Miner Tornado
Tornado Electro Wizard Sparky
Miner Knight Tornado Princess Electro Wizard Sparky
Tornado Princess
Knight Miner Princess Sparky
Princess
Princess Sparky
Princess Sparky
Princess Sparky
Tornado Sparky
Sparky
Princess Electro Wizard Sparky
Tornado Miner Princess
Sparky
Tornado Princess
Tornado Sparky
Barbarians
Tornado Ice Spirit Princess Sparky
Miner Tornado Princess Electro Wizard Sparky
Tornado Miner Princess Sparky
Miner Tornado Sparky
Tornado Princess Electro Wizard Sparky
Electro Wizard Ice Spirit
Sparky
Miner Sparky
Ice Spirit Princess Electro Wizard Sparky
Sparky
Princess Sparky
Electro Wizard Ice Spirit Barbarians Princess
Tornado Princess Electro Wizard
Miner Knight Princess Electro Wizard Sparky
Princess
Tornado Sparky
Sparky
Ice Spirit Tornado Princess Electro Wizard Sparky
Tornado Princess Electro Wizard
Tornado Miner Princess Electro Wizard Sparky

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