My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Recruits Ice Golem Zappies Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Miner
Giant Snowball
Bats Royal Recruits Zappies Electro Dragon Miner
Zap
Bats Zappies
Barbarian Barrel
Ice Spirit Royal Recruits Zappies
The Log
Ice Spirit Royal Recruits Zappies
Earthquake
Zappies
Arrows
Ice Spirit Bats Royal Recruits Zappies
Royal Delivery
Ice Spirit Bats Royal Recruits Zappies Electro Dragon Miner
Fireball
Zappies Electro Dragon
Poison
Bats Royal Recruits Zappies Electro Dragon
Lightning
Ice Golem Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Recruits Ice Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Miner Fireball Zappies Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Ice Golem Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Royal Recruits Miner
Bats
Ice Golem Miner Ice Spirit Royal Recruits
Royal Recruits
Ice Spirit Bats Ice Golem Zappies Electro Dragon
Ice Golem
Bats Royal Recruits Zappies Electro Dragon Miner
Fireball
Miner
Zappies
Royal Recruits Ice Golem Electro Dragon Miner
Electro Dragon
Royal Recruits Ice Golem Zappies Miner
Miner
Bats Ice Spirit Ice Golem Fireball Zappies Electro Dragon

Defense Synergies 0 15

Ice Spirit
Bats Royal Recruits Ice Golem Fireball Zappies Electro Dragon Miner
Bats
Ice Spirit Royal Recruits Ice Golem Zappies
Royal Recruits
Ice Spirit Bats
Ice Golem
Ice Spirit Bats Fireball Zappies Electro Dragon
Fireball
Ice Spirit Ice Golem Zappies Miner
Zappies
Ice Spirit Bats Ice Golem Fireball
Electro Dragon
Ice Spirit Ice Golem
Miner
Ice Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Fireball Zappies Electro Dragon
Ice Spirit Bats Royal Recruits Zappies Electro Dragon
Bats Royal Recruits Zappies Electro Dragon
Royal Recruits Bats Zappies Electro Dragon
Royal Recruits Fireball
Fireball Bats Zappies Electro Dragon
Bats Ice Spirit Fireball Zappies Electro Dragon
Royal Recruits Ice Golem Fireball Electro Dragon
Zappies Royal Recruits
Ice Spirit Royal Recruits Ice Golem Zappies Miner
Bats Royal Recruits Ice Golem Fireball Zappies Electro Dragon
Bats Fireball Zappies Electro Dragon
Royal Recruits Ice Spirit Bats Fireball Zappies Electro Dragon
Fireball Ice Spirit Bats Royal Recruits Zappies Electro Dragon
Royal Recruits Zappies
Ice Spirit Royal Recruits Fireball Zappies
Bats Royal Recruits Fireball Zappies Electro Dragon
Ice Spirit Fireball Bats Royal Recruits Zappies Electro Dragon
Ice Spirit Bats Royal Recruits Ice Golem Fireball Zappies Electro Dragon
Royal Recruits Zappies
Royal Recruits Bats Fireball Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Fireball Zappies
Fireball Ice Golem Electro Dragon Miner
Royal Recruits Zappies Ice Spirit Bats Ice Golem Electro Dragon
Royal Recruits Bats Ice Golem Fireball Zappies
Royal Recruits Zappies
Fireball Ice Spirit Bats Ice Golem Zappies Electro Dragon
Royal Recruits Bats Ice Golem Fireball Zappies
Royal Recruits Zappies
Royal Recruits Electro Dragon Ice Spirit Bats Ice Golem Fireball Zappies
Royal Recruits Zappies
Bats Royal Recruits Zappies Electro Dragon
Royal Recruits Fireball
Royal Recruits Ice Golem Fireball Zappies
Royal Recruits Fireball Zappies Electro Dragon
Royal Recruits Zappies Electro Dragon Ice Spirit Bats Ice Golem Fireball
Bats Royal Recruits Ice Golem Fireball Zappies Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Ice Golem Electro Dragon
Fireball Electro Dragon Miner
Fireball Electro Dragon Miner
Royal Recruits Ice Golem Fireball
Fireball
Fireball Ice Spirit Bats Ice Golem Electro Dragon
Fireball Ice Spirit Ice Golem Electro Dragon
Fireball Miner Electro Dragon
Bats Fireball Electro Dragon
Miner Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon
Ice Golem Fireball Miner
Fireball Electro Dragon
Ice Golem Fireball
Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon
Fireball
Bats
Fireball Electro Dragon
Fireball Electro Dragon Miner
Fireball
Fireball
Royal Recruits Fireball Electro Dragon
Ice Golem Ice Spirit Fireball Electro Dragon
Fireball Miner Electro Dragon
Fireball Electro Dragon Miner
Fireball Miner
Bats Ice Golem Fireball Electro Dragon
Electro Dragon Ice Spirit Bats Fireball Zappies
Fireball
Fireball Electro Dragon Miner
Ice Spirit Fireball Zappies Electro Dragon
Fireball
Ice Spirit Bats Royal Recruits Fireball Zappies Electro Dragon
Fireball Zappies Electro Dragon
Fireball
Fireball Miner Electro Dragon
Ice Golem Fireball Electro Dragon
Fireball
Royal Recruits Electro Dragon
Electro Dragon Ice Spirit Bats Royal Recruits Fireball Zappies
Bats Fireball Zappies Electro Dragon
Electro Dragon Royal Recruits Fireball Miner

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