My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Ice Spirit Ice Wizard Magic Archer Sparky
The Log
Ice Spirit Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Battle Healer Ice Wizard Magic Archer Sparky
Fireball
Hog Rider Battle Healer Ice Wizard Magic Archer Sparky
Poison
Battle Healer Ice Wizard Magic Archer Sparky
Lightning
Battle Healer Ice Wizard Magic Archer Sparky
Rocket
Hog Rider Battle Healer Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Freeze Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Ice Wizard Hog Rider Battle Healer Freeze Magic Archer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Ice Wizard Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Sparky Battle Healer
Hog Rider
Ice Spirit Freeze The Log Battle Healer Magic Archer
Battle Healer
Ice Spirit Hog Rider Ice Wizard Magic Archer Sparky
Freeze
Hog Rider
The Log
Hog Rider Magic Archer Sparky
Ice Wizard
Battle Healer
Magic Archer
Hog Rider Battle Healer The Log
Sparky
Ice Spirit Battle Healer The Log

Defense Synergies 1 12

Ice Spirit
Sparky Battle Healer The Log Ice Wizard Magic Archer
Hog Rider
Battle Healer
Ice Spirit The Log Ice Wizard Magic Archer Sparky
Freeze
Sparky
The Log
Ice Spirit Battle Healer Ice Wizard Magic Archer Sparky
Ice Wizard
Ice Spirit Battle Healer The Log
Magic Archer
Ice Spirit Battle Healer The Log
Sparky
Ice Spirit Battle Healer Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer Sparky
Sparky Ice Spirit Battle Healer The Log Ice Wizard
Sparky Freeze Ice Wizard
Sparky Ice Wizard
Battle Healer The Log Sparky
Freeze The Log Ice Wizard Magic Archer
Ice Spirit Freeze Ice Wizard Magic Archer
Battle Healer The Log Magic Archer Sparky
Sparky Ice Wizard
Ice Spirit Battle Healer Ice Wizard Sparky
Ice Wizard Freeze The Log Magic Archer
Ice Wizard Magic Archer
Sparky Ice Spirit Battle Healer Freeze The Log Ice Wizard
Sparky Ice Spirit Freeze The Log Magic Archer
Sparky
Ice Spirit Freeze The Log Sparky
Sparky
Ice Spirit Battle Healer The Log Ice Wizard Magic Archer
Freeze The Log Ice Spirit Battle Healer Ice Wizard Magic Archer
Sparky
Battle Healer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Sparky
Battle Healer The Log Magic Archer
Ice Spirit Battle Healer The Log Sparky
Battle Healer The Log Sparky
Battle Healer Sparky
Ice Spirit Freeze Ice Wizard Magic Archer
Sparky Battle Healer Ice Wizard
Battle Healer Sparky
Freeze Ice Spirit The Log Magic Archer Sparky
Sparky
Sparky
The Log
Sparky
Magic Archer Sparky
Sparky Ice Spirit Battle Healer Freeze The Log Magic Archer
Battle Healer Freeze The Log Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log Sparky
The Log Ice Wizard Magic Archer
The Log Magic Archer Sparky
Freeze The Log Sparky
The Log Magic Archer Sparky
Ice Spirit Freeze Ice Wizard Magic Archer
The Log Magic Archer Sparky
The Log Ice Spirit Freeze Ice Wizard Magic Archer
The Log
Sparky
The Log Magic Archer Sparky
Magic Archer
The Log Magic Archer Sparky
Freeze Magic Archer
The Log Magic Archer Sparky
The Log Magic Archer Sparky
Magic Archer The Log Sparky
Freeze Sparky
Sparky
The Log Magic Archer Sparky
The Log Magic Archer
The Log Magic Archer Sparky
The Log Sparky
The Log
Freeze The Log Ice Spirit Ice Wizard Magic Archer Sparky
The Log Ice Wizard Magic Archer Sparky
The Log Magic Archer Sparky
The Log Magic Archer Sparky
Ice Wizard Magic Archer Sparky
Ice Spirit Freeze
Sparky
The Log Magic Archer Sparky
Ice Spirit Freeze Magic Archer Sparky
Sparky
The Log Magic Archer Sparky
Ice Spirit Freeze Magic Archer
Ice Wizard Magic Archer
Freeze
The Log
Magic Archer Sparky
The Log Magic Archer
Sparky
Sparky
Ice Spirit Freeze The Log Magic Archer Sparky
Magic Archer
Freeze The Log Magic Archer Sparky

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