My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Princess Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess
Zap
Firecracker Goblin Barrel Princess
Barbarian Barrel
Ice Spirit Firecracker Goblin Barrel Princess
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Goblin Barrel Princess
Earthquake
Firecracker Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel Princess
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Goblin Barrel Princess
Fireball
Firecracker Goblin Barrel Princess
Poison
Firecracker Princess
Lightning
Mini P.E.K.K.A Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Firecracker Goblin Barrel Princess Mini P.E.K.K.A Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Firecracker Goblin Barrel

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Mini P.E.K.K.A Princess Mega Knight
Firecracker
Ice Spirit Mini P.E.K.K.A Goblin Barrel Princess Mega Knight Monk
Mini P.E.K.K.A
Ice Spirit Firecracker Rage Princess Mega Knight
Rage
Mini P.E.K.K.A
Goblin Barrel
Ice Spirit Firecracker Princess Mega Knight
Princess
Ice Spirit Firecracker Mini P.E.K.K.A Goblin Barrel Mega Knight
Mega Knight
Ice Spirit Firecracker Mini P.E.K.K.A Goblin Barrel Princess
Monk
Firecracker

Defense Synergies 1 8

Ice Spirit
Mini P.E.K.K.A Firecracker Princess Mega Knight
Firecracker
Ice Spirit Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
Ice Spirit Firecracker Princess
Rage
Goblin Barrel
Princess
Ice Spirit Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Firecracker Princess
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Ice Spirit Firecracker Mega Knight Monk
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Firecracker Mega Knight Monk
Firecracker Mini P.E.K.K.A Princess Mega Knight Monk
Firecracker Mega Knight
Ice Spirit Firecracker Princess
Mega Knight Monk
Mini P.E.K.K.A Princess
Ice Spirit Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Princess Mega Knight
Firecracker Princess
Mini P.E.K.K.A Mega Knight Ice Spirit
Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A Princess
Mini P.E.K.K.A Mega Knight
Monk Ice Spirit Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Ice Spirit Mega Knight Firecracker
Ice Spirit Firecracker Princess Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight Monk
Mega Knight Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Monk
Mini P.E.K.K.A Mega Knight
Firecracker Ice Spirit Princess Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A Monk
Mega Knight Mini P.E.K.K.A
Mega Knight Monk
Mini P.E.K.K.A Mega Knight
Firecracker Princess Mega Knight
Ice Spirit Firecracker Mini P.E.K.K.A Monk
Mega Knight Firecracker Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Monk
Firecracker Monk Princess
Firecracker
Firecracker Mega Knight
Firecracker Ice Spirit Princess Monk
Firecracker Princess
Ice Spirit Firecracker Princess
Monk Firecracker
Mini P.E.K.K.A
Firecracker Monk Princess
Monk Firecracker Princess
Firecracker Princess
Firecracker Princess Monk
Princess Firecracker
Firecracker Princess
Firecracker Princess Mega Knight
Monk
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Princess Mega Knight Monk
Firecracker Princess Mega Knight Monk
Mega Knight Monk
Princess
Monk
Monk
Firecracker Ice Spirit Princess Mega Knight
Firecracker Princess Monk
Princess Mega Knight Monk
Firecracker
Firecracker Princess
Ice Spirit Firecracker
Mini P.E.K.K.A
Mega Knight
Ice Spirit Firecracker Princess Monk
Mega Knight
Firecracker Princess Monk
Ice Spirit Princess
Firecracker Princess Monk
Firecracker Mini P.E.K.K.A Princess Mega Knight
Firecracker Princess
Monk
Firecracker Mega Knight
Ice Spirit Firecracker Princess
Firecracker Princess
Firecracker Princess Mega Knight Monk

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