My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem Tombstone Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Tombstone Hog Rider Mighty Miner
Zap
Firecracker Tombstone Mighty Miner
Barbarian Barrel
Ice Spirit Firecracker Tombstone
The Log
Ice Spirit Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Ice Spirit Firecracker Tombstone
Royal Delivery
Ice Spirit Firecracker Hog Rider
Fireball
Firecracker Tombstone Hog Rider Mighty Miner
Poison
Firecracker Tombstone
Lightning
Ice Golem Tombstone Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tombstone Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Firecracker Tombstone Fireball Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker
Firecracker
Hog Rider Ice Spirit Ice Golem
Ice Golem
Hog Rider Firecracker
Tombstone
Fireball
Hog Rider The Log
Hog Rider
Ice Spirit Firecracker Ice Golem Fireball The Log
The Log
Hog Rider Fireball
Mighty Miner

Defense Synergies 3 9

Ice Spirit
Firecracker Ice Golem Tombstone Fireball The Log
Firecracker
Ice Golem The Log Ice Spirit Tombstone
Ice Golem
Firecracker Ice Spirit Fireball The Log
Tombstone
Ice Spirit Firecracker Fireball
Fireball
The Log Ice Spirit Ice Golem Tombstone
Hog Rider
The Log
Firecracker Fireball Ice Spirit Ice Golem
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Tombstone Fireball The Log
Ice Spirit Firecracker Tombstone The Log
Tombstone
Firecracker Tombstone
Firecracker Tombstone Fireball The Log
Fireball The Log Firecracker
Ice Spirit Firecracker Tombstone Fireball
Ice Golem Fireball The Log
Mighty Miner Tombstone
Ice Spirit Firecracker Ice Golem
Firecracker Ice Golem Tombstone Fireball The Log
Firecracker Fireball
Tombstone Ice Spirit Fireball The Log
Fireball Ice Spirit Firecracker Tombstone The Log
Tombstone
Ice Spirit Fireball The Log
Firecracker Tombstone Fireball
Ice Spirit Tombstone Fireball Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem Tombstone Fireball
Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Fireball
Fireball Firecracker Ice Golem The Log
Tombstone Ice Spirit Ice Golem The Log
Ice Golem Fireball The Log
Tombstone Mighty Miner
Firecracker Fireball Ice Spirit Ice Golem
Ice Golem Tombstone Fireball
Mighty Miner
Ice Spirit Firecracker Ice Golem Tombstone Fireball The Log
Tombstone
Tombstone
Fireball The Log
Ice Golem Tombstone Fireball
Firecracker Fireball
Tombstone Ice Spirit Firecracker Ice Golem Fireball The Log Mighty Miner
Firecracker Ice Golem Fireball The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit Ice Golem
Firecracker The Log
Fireball The Log Ice Spirit Firecracker Ice Golem
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Ice Golem Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Ice Golem Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Mighty Miner
Firecracker Fireball The Log
Ice Spirit Tombstone Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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