My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Spirit Magic Archer Lumberjack Night Witch
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit Night Witch
Royal Delivery
Ice Spirit Magic Archer Lumberjack Night Witch
Fireball
Magic Archer Lumberjack Night Witch
Poison
Magic Archer Night Witch
Lightning
Magic Archer Lumberjack Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Earthquake Tornado Magic Archer Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Earthquake

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Lumberjack Night Witch
Earthquake
Mirror Tornado The Log
Mirror
The Log Earthquake Tornado Magic Archer Lumberjack Night Witch
Tornado
Magic Archer Earthquake Mirror The Log Night Witch
The Log
Mirror Earthquake Tornado Magic Archer Lumberjack
Magic Archer
Tornado Mirror The Log Lumberjack
Lumberjack
Ice Spirit Mirror The Log Magic Archer Night Witch
Night Witch
Ice Spirit Mirror Tornado Lumberjack

Defense Synergies 2 18

Ice Spirit
Earthquake Tornado The Log Magic Archer Lumberjack Night Witch
Earthquake
Ice Spirit Tornado The Log
Mirror
Tornado The Log Magic Archer Lumberjack Night Witch
Tornado
Mirror Magic Archer Ice Spirit Earthquake The Log
The Log
Ice Spirit Earthquake Mirror Tornado Magic Archer Lumberjack Night Witch
Magic Archer
Tornado Ice Spirit Mirror The Log Lumberjack Night Witch
Lumberjack
Ice Spirit Mirror The Log Magic Archer
Night Witch
Ice Spirit Mirror The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Magic Archer
Lumberjack Ice Spirit The Log Night Witch
Tornado Lumberjack Night Witch
Lumberjack Night Witch
Earthquake Tornado The Log Lumberjack
Tornado The Log Earthquake Magic Archer Lumberjack Night Witch
Tornado Ice Spirit Magic Archer Night Witch
Earthquake The Log Magic Archer
Tornado Lumberjack Night Witch
Tornado Ice Spirit Lumberjack Night Witch
Earthquake Tornado The Log Magic Archer Lumberjack Night Witch
Tornado Magic Archer Night Witch
Lumberjack Night Witch Ice Spirit Earthquake The Log
Ice Spirit Earthquake Tornado The Log Magic Archer Lumberjack Night Witch
Lumberjack
Tornado Ice Spirit The Log Lumberjack
Tornado Lumberjack Night Witch
Ice Spirit Tornado The Log Magic Archer Lumberjack Night Witch
Earthquake Tornado The Log Ice Spirit Magic Archer Lumberjack
Tornado Lumberjack
Earthquake The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
The Log Magic Archer Lumberjack
Lumberjack Ice Spirit The Log
Lumberjack Tornado The Log Night Witch
Lumberjack Night Witch
Ice Spirit Tornado Magic Archer
Lumberjack Night Witch
Lumberjack
Ice Spirit Tornado The Log Magic Archer
Lumberjack
Tornado The Log
Lumberjack Night Witch
Magic Archer
Ice Spirit Tornado The Log Magic Archer Lumberjack Night Witch
Earthquake The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer The Log
Tornado The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log
Earthquake The Log Magic Archer
Ice Spirit Tornado Magic Archer
Earthquake Tornado The Log Magic Archer
Earthquake The Log Ice Spirit Tornado Magic Archer
The Log Tornado
Tornado Lumberjack Night Witch
Earthquake Tornado The Log Magic Archer
Tornado Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer The Log
Earthquake Tornado
Night Witch
Earthquake The Log Magic Archer
Earthquake Tornado The Log Magic Archer
Earthquake The Log Magic Archer Night Witch
Tornado
Tornado The Log
Earthquake The Log
Earthquake Tornado The Log Ice Spirit Magic Archer
The Log Earthquake Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer Night Witch
Ice Spirit
Night Witch
Earthquake The Log Magic Archer Night Witch
Ice Spirit Magic Archer
Earthquake The Log Magic Archer
Earthquake Ice Spirit Magic Archer Night Witch
Tornado Magic Archer
The Log
Magic Archer Lumberjack
The Log Earthquake Magic Archer
Tornado
Ice Spirit Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: