My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Fisherman Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Cannon Fisherman Little Prince
Zap
Cannon Firecracker Fisherman Little Prince
Barbarian Barrel
Ice Spirit Cannon Firecracker Little Prince
The Log
Ice Spirit Cannon Firecracker Fisherman Little Prince
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker Little Prince
Royal Delivery
Ice Spirit Firecracker Fisherman Little Prince
Fireball
Cannon Firecracker Fisherman Little Prince
Poison
Cannon Firecracker Fisherman Little Prince
Lightning
Cannon Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Cannon Firecracker Fisherman Little Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Fisherman Mega Knight
Cannon
Firecracker
Ice Spirit Mirror Fisherman Mega Knight
Mirror
The Log Firecracker
The Log
Mirror Fisherman Mega Knight Little Prince
Fisherman
Ice Spirit Firecracker The Log Mega Knight
Mega Knight
Ice Spirit Firecracker The Log Fisherman
Little Prince
The Log

Defense Synergies 3 17

Ice Spirit
Cannon Firecracker The Log Fisherman Mega Knight Little Prince
Cannon
Mirror The Log Ice Spirit Firecracker Little Prince
Firecracker
The Log Ice Spirit Cannon Mirror Fisherman Mega Knight
Mirror
Cannon Firecracker The Log Mega Knight
The Log
Cannon Firecracker Ice Spirit Mirror Fisherman Mega Knight Little Prince
Fisherman
Ice Spirit Firecracker The Log Mega Knight
Mega Knight
Ice Spirit Firecracker Mirror The Log Fisherman
Little Prince
Ice Spirit Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Ice Spirit Cannon Firecracker The Log Fisherman Mega Knight
Cannon Fisherman Mega Knight
Cannon Firecracker Fisherman Mega Knight
Firecracker The Log Mega Knight
The Log Cannon Firecracker Mega Knight
Ice Spirit Cannon Firecracker Little Prince
Cannon The Log Mega Knight
Cannon Fisherman
Ice Spirit Cannon Firecracker Fisherman Mega Knight Little Prince
Cannon Firecracker The Log Fisherman Mega Knight
Firecracker
Cannon Mega Knight Ice Spirit The Log
Mega Knight Ice Spirit Cannon Firecracker The Log
Cannon Mega Knight
Ice Spirit Cannon The Log Fisherman Mega Knight
Mega Knight Cannon Firecracker Fisherman
Ice Spirit Cannon Mega Knight Firecracker The Log Fisherman Little Prince
The Log Ice Spirit Cannon Firecracker Fisherman Mega Knight Little Prince
Cannon Fisherman
Mega Knight Cannon Firecracker The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Firecracker The Log Fisherman Mega Knight
Mega Knight Ice Spirit The Log Fisherman
Mega Knight The Log Fisherman
Cannon Fisherman Mega Knight
Firecracker Ice Spirit
Mega Knight Fisherman
Mega Knight Ice Spirit Firecracker The Log
Cannon
Mega Knight
Mega Knight The Log
Mega Knight Cannon
Cannon Firecracker Mega Knight
Ice Spirit Firecracker The Log Fisherman Little Prince
Mega Knight Cannon Firecracker The Log
Cannon
Cannon Fisherman Mega Knight
Cannon Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Fisherman
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker Fisherman
Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log Mega Knight
Fisherman
Firecracker The Log Fisherman Mega Knight
Firecracker The Log Mega Knight Little Prince
The Log Mega Knight
The Log Fisherman
The Log
Firecracker The Log Ice Spirit Mega Knight Little Prince
Fisherman
Firecracker The Log Fisherman
The Log Fisherman Mega Knight
Firecracker The Log Fisherman
Firecracker Little Prince
Ice Spirit Firecracker
The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince
Firecracker Mega Knight
Fisherman

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