My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker Musketeer
The Log
Ice Spirit Cannon Firecracker Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Bats Cannon Firecracker Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Arrows Cannon Firecracker Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Ice Golem Arrows

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Firecracker Musketeer
Bats
Ice Golem Hog Rider Ice Spirit Firecracker
Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Ice Spirit Bats Ice Golem
Ice Golem
Bats Musketeer Hog Rider Firecracker
Musketeer
Ice Golem Hog Rider Ice Spirit
Hog Rider
Ice Spirit Bats Arrows Firecracker Ice Golem Musketeer

Defense Synergies 5 12

Ice Spirit
Musketeer Bats Cannon Firecracker Ice Golem
Bats
Ice Spirit Cannon Firecracker Ice Golem Musketeer
Arrows
Cannon Ice Golem
Cannon
Ice Golem Musketeer Ice Spirit Bats Arrows Firecracker
Firecracker
Ice Golem Ice Spirit Bats Cannon Musketeer
Ice Golem
Cannon Firecracker Musketeer Ice Spirit Bats Arrows
Musketeer
Ice Spirit Cannon Ice Golem Bats Firecracker
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Musketeer
Ice Spirit Bats Cannon Firecracker Musketeer
Cannon Bats Musketeer
Cannon Bats Firecracker Musketeer
Arrows Firecracker
Arrows Bats Cannon Firecracker Musketeer
Bats Musketeer Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Ice Golem Musketeer
Cannon Musketeer
Ice Spirit Cannon Firecracker Ice Golem Musketeer
Bats Arrows Cannon Firecracker Ice Golem Musketeer
Arrows Musketeer Bats Firecracker
Cannon Ice Spirit Bats Musketeer
Ice Spirit Bats Arrows Cannon Firecracker
Cannon
Ice Spirit Cannon
Bats Arrows Cannon Firecracker Musketeer
Ice Spirit Arrows Cannon Bats Firecracker Musketeer
Arrows Ice Spirit Bats Cannon Firecracker Ice Golem Musketeer
Cannon Musketeer
Bats Arrows Cannon Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Arrows Firecracker Ice Golem Musketeer
Ice Spirit Bats Ice Golem Musketeer
Bats Ice Golem Musketeer
Cannon Musketeer
Arrows Firecracker Ice Spirit Bats Ice Golem Musketeer
Bats Ice Golem Musketeer
Ice Spirit Bats Firecracker Ice Golem
Cannon Musketeer
Bats Musketeer
Arrows
Cannon Ice Golem
Cannon Firecracker Musketeer
Ice Spirit Bats Firecracker Ice Golem Musketeer
Bats Arrows Cannon Firecracker Ice Golem Musketeer
Arrows Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Ice Golem Musketeer
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats Ice Golem Musketeer
Arrows Firecracker Musketeer
Arrows Ice Spirit Firecracker Ice Golem
Arrows Firecracker
Bats Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Ice Golem Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Ice Golem Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Ice Golem Ice Spirit
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Ice Golem Musketeer
Ice Spirit Bats Firecracker Musketeer
Arrows Musketeer
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Firecracker Ice Golem Musketeer
Arrows
Firecracker Musketeer
Ice Spirit Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer
Firecracker

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