My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Ice Spirit Bomber Elite Barbarians Hunter
The Log
Ice Spirit Bomber Elite Barbarians Hunter
Earthquake
Bomber
Arrows
Ice Spirit Bomber Bats
Royal Delivery
Ice Spirit Bomber Bats Elite Barbarians Hunter P.E.K.K.A
Fireball
Bomber Elite Barbarians Hunter
Poison
Bomber Bats Hunter
Lightning
Elite Barbarians Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Rage Tornado Hunter Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Bats Rage

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Bats Elite Barbarians Hunter
Bomber
Ice Spirit Bats Elite Barbarians P.E.K.K.A
Bats
Ice Spirit Bomber Elite Barbarians Rage P.E.K.K.A
Elite Barbarians
Rage Ice Spirit Bomber Bats
Rage
Elite Barbarians Bats
Tornado
P.E.K.K.A Hunter
Hunter
Ice Spirit Tornado P.E.K.K.A
P.E.K.K.A
Ice Spirit Tornado Bomber Bats Hunter

Defense Synergies 1 14

Ice Spirit
Bomber Bats Elite Barbarians Tornado Hunter P.E.K.K.A
Bomber
Ice Spirit Bats Tornado P.E.K.K.A
Bats
Ice Spirit Bomber Hunter P.E.K.K.A
Elite Barbarians
Ice Spirit Hunter
Rage
Tornado
P.E.K.K.A Ice Spirit Bomber Hunter
Hunter
Ice Spirit Bats Elite Barbarians Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Bomber Bats Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians Hunter P.E.K.K.A Ice Spirit Bomber Bats
Tornado Hunter P.E.K.K.A Bomber Bats Elite Barbarians
Elite Barbarians Hunter P.E.K.K.A Bomber Bats
Bomber Elite Barbarians Tornado P.E.K.K.A
Tornado Bomber Bats Hunter
Bats Tornado Hunter Ice Spirit
P.E.K.K.A
Hunter P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Ice Spirit Bomber Hunter
Bats Bomber Tornado Hunter
Hunter Bats Tornado
Hunter P.E.K.K.A Ice Spirit Bomber Bats Elite Barbarians
Bomber Ice Spirit Bats Tornado Hunter P.E.K.K.A
Elite Barbarians P.E.K.K.A Hunter
Tornado Ice Spirit Elite Barbarians Hunter P.E.K.K.A
Bomber Bats Elite Barbarians Tornado Hunter P.E.K.K.A
Ice Spirit Bomber Bats Elite Barbarians Tornado Hunter
Tornado Hunter Ice Spirit Bomber Bats
P.E.K.K.A Elite Barbarians Tornado Hunter
Bomber Bats Elite Barbarians Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Bomber Elite Barbarians Hunter
P.E.K.K.A Ice Spirit Bats Elite Barbarians Hunter
Hunter P.E.K.K.A Bats Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Hunter
Ice Spirit Bats Tornado Hunter
P.E.K.K.A Bats Elite Barbarians Hunter
P.E.K.K.A Elite Barbarians Hunter
P.E.K.K.A Ice Spirit Bats Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Hunter
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Hunter
Bomber
Elite Barbarians Ice Spirit Bomber Bats Tornado Hunter P.E.K.K.A
Bats Bomber Elite Barbarians Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Bomber
Ice Spirit Bats Tornado Hunter
Bomber Tornado
Ice Spirit Tornado Hunter
Tornado
Bats Elite Barbarians Tornado
Tornado
Tornado
Elite Barbarians Hunter
Elite Barbarians
Bomber Hunter
Tornado
Bomber Bats
Bomber Hunter
Bomber Tornado
Tornado
Tornado
Tornado Ice Spirit Bomber Hunter
Tornado Hunter
Tornado
Tornado
Elite Barbarians Bats Tornado Hunter
Ice Spirit Bats
Elite Barbarians
Bomber Hunter
Ice Spirit
P.E.K.K.A
Ice Spirit Bats
Tornado Hunter
Hunter
Bomber
Tornado
Elite Barbarians P.E.K.K.A
Ice Spirit Bats Elite Barbarians Tornado
Bats Tornado
Tornado

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