My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber Cannon
Zap
Bomber Cannon Firecracker Prince Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Cannon Firecracker
The Log
Ice Spirit Bomber Cannon Firecracker Prince
Earthquake
Bomber Cannon Firecracker
Arrows
Ice Spirit Bomber Firecracker
Royal Delivery
Ice Spirit Bomber Firecracker Prince
Fireball
Bomber Cannon Firecracker
Poison
Bomber Cannon Firecracker
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Arrows Cannon Firecracker Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Arrows

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Firecracker Prince Goblin Giant
Bomber
Ice Spirit Prince Goblin Giant
Arrows
Prince Goblin Giant
Cannon
Firecracker
Ice Spirit Prince Goblin Giant
Prince
Ice Spirit Bomber Arrows Firecracker The Log
Goblin Giant
Ice Spirit Bomber Arrows Firecracker The Log
The Log
Prince Goblin Giant

Defense Synergies 3 14

Ice Spirit
Bomber Cannon Firecracker Prince Goblin Giant The Log
Bomber
Ice Spirit Cannon The Log
Arrows
Cannon Prince
Cannon
The Log Ice Spirit Bomber Arrows Firecracker Prince
Firecracker
The Log Ice Spirit Cannon Prince
Prince
The Log Ice Spirit Arrows Cannon Firecracker
Goblin Giant
Ice Spirit The Log
The Log
Cannon Firecracker Prince Ice Spirit Bomber Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Goblin Giant The Log
Ice Spirit Bomber Cannon Firecracker Prince The Log
Cannon Prince Bomber
Cannon Prince Bomber Firecracker
Bomber Arrows Firecracker Prince The Log
Arrows The Log Bomber Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Goblin Giant The Log
Cannon Prince
Ice Spirit Bomber Cannon Firecracker Prince
Bomber Arrows Cannon Firecracker Goblin Giant The Log
Arrows Firecracker
Cannon Prince Ice Spirit Bomber The Log
Bomber Ice Spirit Arrows Cannon Firecracker Prince The Log
Cannon Prince
Ice Spirit Cannon Prince The Log
Bomber Arrows Cannon Firecracker Prince
Ice Spirit Arrows Cannon Bomber Firecracker Prince The Log
Arrows The Log Ice Spirit Bomber Cannon Firecracker
Cannon Prince
Bomber Arrows Cannon Firecracker Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Bomber Arrows Firecracker Prince The Log
Ice Spirit Prince Goblin Giant The Log
Prince Goblin Giant The Log
Cannon Prince Goblin Giant
Arrows Firecracker Ice Spirit Goblin Giant
Prince Goblin Giant
Prince Goblin Giant
Ice Spirit Firecracker Prince The Log
Cannon Goblin Giant
Prince
Arrows Prince Goblin Giant The Log
Prince Cannon Goblin Giant
Bomber Cannon Firecracker
Ice Spirit Bomber Firecracker Prince Goblin Giant The Log
Arrows Bomber Cannon Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Goblin Giant The Log
Arrows Firecracker Prince The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Goblin Giant
Bomber Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Prince
Firecracker Arrows Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bomber
Bomber Arrows Firecracker Prince The Log
Bomber Arrows Firecracker The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Bomber
Arrows Firecracker The Log
Arrows Prince The Log
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Bomber Arrows The Log
Ice Spirit Arrows Firecracker
Prince
Arrows Firecracker The Log
Ice Spirit Prince
Arrows Firecracker
Arrows The Log
Firecracker Prince
Arrows The Log Bomber Firecracker
Arrows
Firecracker Prince
Ice Spirit Firecracker The Log
Firecracker
Firecracker Prince Goblin Giant The Log

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