My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Tesla
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Inferno Dragon
Fireball
Goblin Gang Tesla Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Tesla Poison Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Inferno Dragon Mega Knight
Bats
Mega Knight Ice Spirit Zap Inferno Dragon
Zap
Ice Spirit Bats Poison Mega Knight
Goblin Gang
Tesla
Poison
Zap Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Bats
Mega Knight
Bats Inferno Dragon Ice Spirit Zap Poison

Defense Synergies 4 18

Ice Spirit
Zap Goblin Gang Bats Tesla Poison Inferno Dragon Mega Knight
Bats
Ice Spirit Zap Tesla Inferno Dragon Mega Knight
Zap
Ice Spirit Mega Knight Bats Goblin Gang Tesla Poison Inferno Dragon
Goblin Gang
Ice Spirit Tesla Zap Inferno Dragon
Tesla
Goblin Gang Ice Spirit Bats Zap Poison Inferno Dragon
Poison
Ice Spirit Zap Tesla Mega Knight
Inferno Dragon
Ice Spirit Bats Zap Goblin Gang Tesla Mega Knight
Mega Knight
Zap Ice Spirit Bats Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Inferno Dragon Ice Spirit Bats Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Bats Inferno Dragon
Tesla Inferno Dragon Bats Goblin Gang Mega Knight
Poison Mega Knight
Goblin Gang Bats Zap Tesla Mega Knight
Bats Tesla Inferno Dragon Ice Spirit Zap Goblin Gang Poison
Zap Tesla Poison Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit Tesla Mega Knight
Bats Goblin Gang Poison Zap Tesla Mega Knight
Tesla Inferno Dragon Bats Zap Goblin Gang Poison
Tesla Mega Knight Ice Spirit Bats Zap Goblin Gang
Mega Knight Ice Spirit Bats Zap Goblin Gang Tesla Poison
Inferno Dragon Goblin Gang Tesla Mega Knight
Ice Spirit Zap Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Bats Goblin Gang Poison
Ice Spirit Tesla Mega Knight Bats Zap Goblin Gang
Zap Poison Ice Spirit Bats Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Goblin Gang Mega Knight Bats Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla
Poison Zap Goblin Gang Tesla Inferno Dragon Mega Knight
Goblin Gang Mega Knight Ice Spirit Bats Zap
Goblin Gang Mega Knight Bats Zap Tesla
Goblin Gang Tesla Inferno Dragon Mega Knight
Poison Ice Spirit Bats Zap Goblin Gang Tesla
Goblin Gang Bats Tesla
Mega Knight Tesla Inferno Dragon
Zap Mega Knight Ice Spirit Bats Poison Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla
Mega Knight Zap Poison
Mega Knight Goblin Gang Tesla
Tesla Mega Knight
Goblin Gang Tesla Ice Spirit Bats Zap Poison Inferno Dragon
Bats Poison Mega Knight Zap Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap Mega Knight
Poison Ice Spirit Bats Zap
Poison
Poison Ice Spirit Zap
Poison Zap
Bats Goblin Gang Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Bats
Zap Poison Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Ice Spirit Mega Knight
Inferno Dragon
Poison Zap
Zap Poison Mega Knight
Poison Zap
Poison Bats Zap
Zap Ice Spirit Bats Poison
Poison Zap Mega Knight
Zap Ice Spirit Poison
Mega Knight
Poison
Zap Ice Spirit Bats Goblin Gang
Poison Zap
Poison Goblin Gang Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Ice Spirit Bats Goblin Gang Poison
Bats Zap Poison
Poison Zap Mega Knight

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