My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Inferno Dragon
Giant Snowball
Bats Goblin Drill Inferno Dragon
Zap
Bats Firecracker Inferno Tower Goblin Drill Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Goblin Drill Electro Wizard
The Log
Ice Spirit Firecracker Goblin Drill
Earthquake
Firecracker Inferno Tower Goblin Drill
Arrows
Ice Spirit Bats Firecracker Goblin Drill
Royal Delivery
Ice Spirit Bats Firecracker Goblin Drill Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Goblin Drill Electro Wizard Inferno Dragon
Poison
Bats Firecracker Inferno Tower Goblin Drill Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Firecracker Goblin Drill Electro Wizard Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Firecracker Goblin Drill Inferno Dragon
Bats
Ice Spirit Zap Firecracker Goblin Drill Inferno Dragon
Zap
Ice Spirit Firecracker Electro Wizard Bats
Firecracker
Zap Ice Spirit Bats Goblin Drill Inferno Dragon
Inferno Tower
Goblin Drill
Ice Spirit Bats Firecracker
Electro Wizard
Zap
Inferno Dragon
Ice Spirit Bats Firecracker

Defense Synergies 4 20

Ice Spirit
Zap Inferno Tower Bats Firecracker Goblin Drill Electro Wizard Inferno Dragon
Bats
Ice Spirit Zap Firecracker Inferno Tower Goblin Drill Electro Wizard Inferno Dragon
Zap
Ice Spirit Electro Wizard Bats Firecracker Inferno Tower Goblin Drill Inferno Dragon
Firecracker
Ice Spirit Bats Zap Inferno Tower Electro Wizard
Inferno Tower
Ice Spirit Electro Wizard Bats Zap Firecracker Goblin Drill
Goblin Drill
Ice Spirit Bats Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Ice Spirit Bats Firecracker Goblin Drill Inferno Dragon
Inferno Dragon
Ice Spirit Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Ice Spirit Bats Zap Firecracker Goblin Drill Electro Wizard
Inferno Tower Bats Goblin Drill Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Bats Firecracker Goblin Drill Electro Wizard
Firecracker
Bats Zap Firecracker Electro Wizard
Bats Inferno Tower Electro Wizard Inferno Dragon Ice Spirit Zap Firecracker
Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Goblin Drill
Ice Spirit Firecracker Inferno Tower Electro Wizard
Bats Electro Wizard Zap Firecracker Goblin Drill
Inferno Tower Inferno Dragon Bats Zap Firecracker Electro Wizard
Inferno Tower Goblin Drill Ice Spirit Bats Zap Electro Wizard
Ice Spirit Bats Zap Firecracker Goblin Drill Electro Wizard
Inferno Tower Inferno Dragon Goblin Drill Electro Wizard
Inferno Tower Ice Spirit Zap Goblin Drill Electro Wizard Inferno Dragon
Bats Firecracker Inferno Tower Goblin Drill Electro Wizard
Ice Spirit Bats Zap Firecracker Goblin Drill Electro Wizard
Zap Goblin Drill Ice Spirit Bats Firecracker Electro Wizard Inferno Dragon
Inferno Tower Goblin Drill Electro Wizard Inferno Dragon
Bats Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Inferno Dragon
Ice Spirit Bats Zap Inferno Tower Electro Wizard
Bats Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Drill Inferno Dragon
Firecracker Ice Spirit Bats Zap Electro Wizard
Bats Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Zap Electro Wizard Ice Spirit Bats Firecracker Inferno Tower Inferno Dragon
Inferno Tower Goblin Drill Inferno Dragon
Inferno Dragon Bats Inferno Tower
Zap Electro Wizard
Inferno Tower
Firecracker
Inferno Tower Electro Wizard Ice Spirit Bats Zap Firecracker Goblin Drill Inferno Dragon
Bats Zap Firecracker Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Zap Electro Wizard
Goblin Drill
Firecracker
Zap Firecracker
Firecracker Ice Spirit Bats Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Bats Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Goblin Drill
Firecracker
Bats
Zap Firecracker Electro Wizard
Zap Firecracker
Zap Goblin Drill
Zap Firecracker Ice Spirit
Inferno Dragon
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Ice Spirit Bats Firecracker
Zap
Zap Ice Spirit Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Ice Spirit Bats
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard

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