My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Royal Recruits Royal Hogs
Zap
Bats Firecracker Royal Hogs
Barbarian Barrel
Ice Spirit Firecracker Tesla Royal Recruits Royal Hogs
The Log
Ice Spirit Firecracker Royal Recruits Royal Hogs
Earthquake
Firecracker Tesla Royal Hogs
Arrows
Ice Spirit Bats Firecracker Royal Recruits Royal Hogs
Royal Delivery
Ice Spirit Bats Firecracker Royal Recruits Royal Hogs
Fireball
Firecracker Tesla Royal Hogs
Poison
Bats Firecracker Royal Recruits Royal Hogs
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Earthquake Tesla Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Bats Firecracker Royal Recruits
Bats
Ice Spirit Firecracker Royal Recruits Royal Hogs
Firecracker
Ice Spirit Bats Royal Recruits Earthquake Royal Hogs
Tesla
Royal Recruits
Ice Spirit Bats Firecracker Royal Hogs
Earthquake
Royal Hogs Firecracker The Log
Royal Hogs
Ice Spirit Earthquake Bats Firecracker Royal Recruits The Log
The Log
Earthquake Royal Hogs

Defense Synergies 2 17

Ice Spirit
Bats Firecracker Tesla Royal Recruits Earthquake The Log
Bats
Ice Spirit Firecracker Tesla Royal Recruits Earthquake The Log
Firecracker
The Log Ice Spirit Bats Tesla Royal Recruits Earthquake
Tesla
The Log Ice Spirit Bats Firecracker Earthquake
Royal Recruits
Ice Spirit Bats Firecracker The Log
Earthquake
Ice Spirit Bats Firecracker Tesla The Log
Royal Hogs
The Log
Firecracker Tesla Ice Spirit Bats Royal Recruits Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Royal Recruits The Log
Ice Spirit Bats Firecracker Tesla Royal Recruits The Log
Tesla Bats Royal Recruits
Tesla Royal Recruits Bats Firecracker
Firecracker Royal Recruits Earthquake The Log
The Log Bats Firecracker Tesla Earthquake
Bats Tesla Ice Spirit Firecracker
Earthquake Tesla Royal Recruits The Log
Tesla Royal Recruits
Ice Spirit Firecracker Tesla Royal Recruits
Bats Firecracker Tesla Royal Recruits Earthquake The Log
Tesla Bats Firecracker
Tesla Royal Recruits Ice Spirit Bats Earthquake The Log
Ice Spirit Bats Firecracker Tesla Royal Recruits Earthquake The Log
Royal Recruits Tesla
Ice Spirit Tesla Royal Recruits The Log
Tesla Bats Firecracker Royal Recruits
Ice Spirit Tesla Bats Firecracker Royal Recruits The Log
Earthquake The Log Ice Spirit Bats Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Bats Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla
Firecracker Tesla The Log
Royal Recruits Ice Spirit Bats The Log
Royal Recruits Bats Tesla The Log
Royal Recruits Tesla
Firecracker Ice Spirit Bats Tesla
Royal Recruits Bats Tesla
Tesla Royal Recruits
Royal Recruits Ice Spirit Bats Firecracker The Log
Royal Recruits Tesla
Bats Tesla Royal Recruits
Royal Recruits The Log
Royal Recruits Tesla
Royal Recruits Firecracker Tesla
Tesla Royal Recruits Ice Spirit Bats Firecracker The Log
Bats Firecracker Tesla Royal Recruits Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Royal Recruits The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Royal Recruits The Log
Firecracker Earthquake The Log
Firecracker Ice Spirit Bats
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker Royal Recruits Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker Royal Recruits The Log
Earthquake
Bats
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake Royal Recruits The Log
Firecracker Earthquake The Log Ice Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Ice Spirit Bats Royal Recruits
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker Royal Recruits
Ice Spirit Bats Firecracker Royal Recruits The Log
Firecracker Bats
Firecracker Royal Recruits The Log

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