My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Cannon Goblin Barrel Guards
Zap
Bats Cannon Firecracker Goblin Barrel Guards
Barbarian Barrel
Ice Spirit Cannon Firecracker Goblin Barrel Guards
The Log
Ice Spirit Cannon Firecracker Goblin Barrel Guards
Earthquake
Cannon Firecracker Goblin Barrel Guards
Arrows
Ice Spirit Bats Firecracker Goblin Barrel Guards
Royal Delivery
Ice Spirit Bats Firecracker Goblin Barrel Guards P.E.K.K.A
Fireball
Cannon Firecracker Goblin Barrel
Poison
Bats Cannon Firecracker Guards
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Cannon Firecracker Goblin Barrel Guards Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Bats Firecracker Guards
Bats
Ice Spirit Firecracker Goblin Barrel P.E.K.K.A
Cannon
Firecracker
Ice Spirit Bats Goblin Barrel P.E.K.K.A
Goblin Barrel
Ice Spirit Bats Firecracker Guards P.E.K.K.A
Guards
Ice Spirit Goblin Barrel
Poison
P.E.K.K.A
P.E.K.K.A
Ice Spirit Poison Bats Firecracker Goblin Barrel

Defense Synergies 0 15

Ice Spirit
Bats Cannon Firecracker Guards Poison P.E.K.K.A
Bats
Ice Spirit Cannon Firecracker P.E.K.K.A
Cannon
Ice Spirit Bats Firecracker Guards Poison
Firecracker
Ice Spirit Bats Cannon Guards P.E.K.K.A
Goblin Barrel
Guards
Ice Spirit Cannon Firecracker Poison
Poison
Ice Spirit Cannon Guards
P.E.K.K.A
Ice Spirit Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
P.E.K.K.A Ice Spirit Bats Cannon Firecracker
Cannon P.E.K.K.A Bats
Cannon P.E.K.K.A Bats Firecracker Guards
Firecracker Poison P.E.K.K.A
Bats Cannon Firecracker Guards
Bats Ice Spirit Cannon Firecracker Poison
Cannon Poison P.E.K.K.A
Cannon P.E.K.K.A
Guards Ice Spirit Cannon Firecracker
Bats Guards Poison Cannon Firecracker
Bats Firecracker Poison
Cannon P.E.K.K.A Ice Spirit Bats Guards
Ice Spirit Bats Cannon Firecracker Guards Poison P.E.K.K.A
P.E.K.K.A Cannon
Ice Spirit Cannon P.E.K.K.A
Bats Cannon Firecracker Poison P.E.K.K.A
Ice Spirit Cannon Bats Firecracker Guards
Poison Ice Spirit Bats Cannon Firecracker Guards
P.E.K.K.A Cannon
Bats Cannon Firecracker Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Firecracker
Guards P.E.K.K.A Ice Spirit Bats
Guards P.E.K.K.A Bats
P.E.K.K.A Cannon Guards
Firecracker Poison Ice Spirit Bats
Guards P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Firecracker Poison
P.E.K.K.A Cannon Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Cannon Guards
Cannon Firecracker
Guards Ice Spirit Bats Firecracker Poison P.E.K.K.A
Bats Poison Cannon Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison
Poison
Firecracker Guards Poison
Poison Firecracker
Firecracker Poison Ice Spirit Bats
Firecracker Poison
Poison Ice Spirit Firecracker
Poison Firecracker
Bats Guards Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison Ice Spirit
Firecracker Poison
Poison
Poison Firecracker
Poison Bats Firecracker
Ice Spirit Bats Firecracker Guards Poison
Poison
Ice Spirit Firecracker Poison
P.E.K.K.A
Firecracker Poison
Ice Spirit Bats Guards
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Guards Poison
Firecracker Bats Poison
Poison Firecracker

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