My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider Goblin Barrel
Giant Snowball
Bats Royal Recruits Hog Rider Goblin Barrel Little Prince
Zap
Bats Goblin Barrel Little Prince
Barbarian Barrel
Ice Spirit Knight Royal Recruits Goblin Barrel Little Prince
The Log
Ice Spirit Royal Recruits Hog Rider Goblin Barrel Little Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Ice Spirit Bats Royal Recruits Goblin Barrel Little Prince
Royal Delivery
Ice Spirit Bats Knight Royal Recruits Hog Rider Goblin Barrel Little Prince
Fireball
Hog Rider Goblin Barrel Little Prince
Poison
Bats Royal Recruits Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Goblin Barrel Little Prince Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblin Barrel Bats Royal Recruits
Bats
Knight Hog Rider Ice Spirit Royal Recruits Goblin Barrel
Arrows
Hog Rider Knight Goblin Barrel
Knight
Ice Spirit Bats Hog Rider Goblin Barrel Arrows Little Prince
Royal Recruits
Ice Spirit Bats Hog Rider
Hog Rider
Ice Spirit Bats Arrows Knight Royal Recruits Goblin Barrel Little Prince
Goblin Barrel
Ice Spirit Knight Bats Arrows Hog Rider
Little Prince
Knight Hog Rider

Defense Synergies 2 7

Ice Spirit
Bats Knight Royal Recruits Little Prince
Bats
Knight Ice Spirit Royal Recruits
Arrows
Knight Little Prince
Knight
Bats Little Prince Ice Spirit Arrows
Royal Recruits
Ice Spirit Bats
Hog Rider
Goblin Barrel
Little Prince
Knight Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits
Ice Spirit Bats Knight Royal Recruits
Bats Knight Royal Recruits
Royal Recruits Bats Knight
Arrows Royal Recruits
Arrows Bats
Bats Ice Spirit Arrows Little Prince
Arrows Royal Recruits
Royal Recruits
Knight Ice Spirit Royal Recruits Little Prince
Bats Arrows Knight Royal Recruits
Arrows Bats
Royal Recruits Ice Spirit Bats Knight
Ice Spirit Bats Arrows Royal Recruits
Royal Recruits Knight
Ice Spirit Royal Recruits
Bats Arrows Knight Royal Recruits
Ice Spirit Arrows Bats Knight Royal Recruits Little Prince
Arrows Ice Spirit Bats Knight Royal Recruits Little Prince
Royal Recruits
Royal Recruits Bats Arrows Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Arrows Knight
Royal Recruits Ice Spirit Bats Knight
Royal Recruits Bats Knight
Royal Recruits Knight
Arrows Ice Spirit Bats
Royal Recruits Bats Knight
Knight Royal Recruits
Royal Recruits Ice Spirit Bats Knight
Royal Recruits
Bats Knight Royal Recruits
Royal Recruits Arrows
Royal Recruits Knight
Royal Recruits
Royal Recruits Ice Spirit Bats Knight Little Prince
Bats Arrows Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows
Arrows
Arrows Knight Royal Recruits
Arrows
Arrows Ice Spirit Bats
Arrows
Arrows Ice Spirit
Arrows
Bats
Arrows Knight Royal Recruits
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Bats
Arrows
Arrows Little Prince
Arrows
Arrows Royal Recruits
Arrows Ice Spirit Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Ice Spirit Bats
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Bats Royal Recruits
Arrows
Arrows
Knight
Arrows
Arrows
Royal Recruits
Ice Spirit Bats Royal Recruits
Bats
Royal Recruits Little Prince

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