My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Ice Spirit Goblin Gang Inferno Tower Goblin Barrel
The Log
Ice Spirit Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Ice Spirit Bats Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Bats Goblin Gang Goblin Barrel
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Inferno Tower Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Goblin Gang Goblin Barrel Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Bats Mega Knight
Bats
Mega Knight Ice Spirit Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel
Inferno Tower
Rocket
Goblin Barrel
Ice Spirit Goblin Gang Bats Arrows Mega Knight
Mega Knight
Bats Ice Spirit Arrows Goblin Barrel

Defense Synergies 4 7

Ice Spirit
Goblin Gang Inferno Tower Bats Rocket Mega Knight
Bats
Ice Spirit Inferno Tower Mega Knight
Arrows
Mega Knight Inferno Tower
Goblin Gang
Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit Goblin Gang Bats Arrows Mega Knight
Rocket
Ice Spirit
Goblin Barrel
Mega Knight
Arrows Ice Spirit Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Inferno Tower Ice Spirit Bats Goblin Gang Mega Knight
Goblin Gang Inferno Tower Rocket Mega Knight Bats
Inferno Tower Bats Goblin Gang Mega Knight
Arrows Rocket Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Inferno Tower Rocket Ice Spirit Arrows Goblin Gang
Rocket Arrows Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Ice Spirit Inferno Tower Mega Knight
Bats Goblin Gang Arrows Mega Knight
Arrows Inferno Tower Bats Goblin Gang
Inferno Tower Mega Knight Ice Spirit Bats Goblin Gang Rocket
Rocket Mega Knight Ice Spirit Bats Arrows Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Rocket Ice Spirit Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang Inferno Tower
Ice Spirit Arrows Mega Knight Bats Goblin Gang
Arrows Ice Spirit Bats Mega Knight
Inferno Tower
Goblin Gang Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Arrows Goblin Gang Rocket Mega Knight
Goblin Gang Mega Knight Ice Spirit Bats Inferno Tower Rocket
Goblin Gang Rocket Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Arrows Rocket Ice Spirit Bats Goblin Gang
Goblin Gang Rocket Bats Inferno Tower
Inferno Tower Mega Knight
Rocket Mega Knight Ice Spirit Bats Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower
Rocket Mega Knight Arrows
Rocket Mega Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Ice Spirit Bats Rocket
Bats Arrows Mega Knight Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Ice Spirit Bats Rocket
Arrows
Arrows Ice Spirit
Arrows
Rocket Bats Goblin Gang
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Mega Knight
Rocket Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Spirit Mega Knight
Arrows
Arrows Mega Knight
Rocket Arrows
Bats Arrows
Rocket Ice Spirit Bats
Arrows Rocket Mega Knight
Rocket Ice Spirit Arrows
Mega Knight
Rocket Arrows
Ice Spirit Bats Goblin Gang Rocket
Rocket Arrows
Arrows
Goblin Gang Rocket Mega Knight
Arrows
Rocket Arrows
Mega Knight
Ice Spirit Bats Goblin Gang Rocket
Bats Rocket
Rocket Mega Knight

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