My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Ice Spirit Firecracker Dark Prince Electro Wizard
The Log
Ice Spirit Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Firecracker Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Firecracker Dark Prince
Bats
Ice Spirit Firecracker Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Dark Prince
Firecracker
Ice Spirit Bats Dark Prince P.E.K.K.A
Dark Prince
Ice Spirit Bats Arrows Firecracker Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Bats Firecracker The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A Dark Prince

Defense Synergies 2 20

Ice Spirit
Bats Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard
Bats
Ice Spirit Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard
Arrows
Dark Prince P.E.K.K.A
Firecracker
The Log Ice Spirit Bats Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Ice Spirit Bats Arrows Firecracker The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Bats Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Bats Dark Prince Electro Wizard
Electro Wizard
Ice Spirit Bats Firecracker Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
P.E.K.K.A Ice Spirit Bats Firecracker Dark Prince The Log Electro Wizard
P.E.K.K.A Bats Dark Prince Electro Wizard
P.E.K.K.A Bats Firecracker Dark Prince Electro Wizard
Arrows Firecracker Dark Prince P.E.K.K.A The Log
Arrows The Log Bats Firecracker Dark Prince Electro Wizard
Bats Electro Wizard Ice Spirit Arrows Firecracker
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Ice Spirit Firecracker Dark Prince Electro Wizard
Bats Electro Wizard Arrows Firecracker Dark Prince The Log
Arrows Bats Firecracker Electro Wizard
P.E.K.K.A Ice Spirit Bats Dark Prince The Log Electro Wizard
Ice Spirit Bats Arrows Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard
Bats Arrows Firecracker Dark Prince P.E.K.K.A Electro Wizard
Ice Spirit Arrows Bats Firecracker Dark Prince The Log Electro Wizard
Arrows The Log Ice Spirit Bats Firecracker Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Bats Arrows Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker The Log
P.E.K.K.A Ice Spirit Bats Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Dark Prince
Arrows Firecracker Ice Spirit Bats Electro Wizard
Dark Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Ice Spirit Bats Firecracker Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Arrows Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A
Firecracker
Electro Wizard Ice Spirit Bats Firecracker Dark Prince P.E.K.K.A The Log
Bats Arrows Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Bats Electro Wizard
Firecracker Arrows Dark Prince The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker Dark Prince The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Dark Prince
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Bats Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Ice Spirit Bats Dark Prince
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Dark Prince Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince P.E.K.K.A
Ice Spirit Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Dark Prince The Log Electro Wizard
P.E.K.K.A
Firecracker

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