My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight Firecracker Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Battle Ram
Zap
Bats Archers Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Archers Knight Firecracker Valkyrie Battle Ram
The Log
Ice Spirit Archers Firecracker Battle Ram
Earthquake
Archers Firecracker
Arrows
Ice Spirit Bats Archers Firecracker
Royal Delivery
Ice Spirit Bats Archers Knight Firecracker Valkyrie Battle Ram
Fireball
Archers Firecracker Battle Ram
Poison
Bats Archers Firecracker
Lightning
Knight Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Arrows Knight Firecracker Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Archers Arrows

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Battle Ram Bats Archers Firecracker
Bats
Knight Valkyrie Ice Spirit Firecracker Battle Ram
Archers
Knight Valkyrie Ice Spirit Arrows Battle Ram
Arrows
Archers Knight Battle Ram
Knight
Ice Spirit Bats Archers Firecracker Battle Ram Arrows
Firecracker
Knight Ice Spirit Bats Valkyrie Battle Ram
Valkyrie
Ice Spirit Bats Archers Firecracker Battle Ram
Battle Ram
Ice Spirit Knight Bats Archers Arrows Firecracker Valkyrie

Defense Synergies 5 10

Ice Spirit
Bats Archers Knight Firecracker Valkyrie
Bats
Knight Ice Spirit Firecracker Valkyrie
Archers
Knight Valkyrie Ice Spirit Firecracker
Arrows
Knight Valkyrie
Knight
Bats Archers Firecracker Ice Spirit Arrows
Firecracker
Knight Valkyrie Ice Spirit Bats Archers
Valkyrie
Archers Firecracker Ice Spirit Bats Arrows
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Ice Spirit Bats Knight Firecracker Valkyrie
Bats Archers Knight Valkyrie
Bats Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Bats Archers Firecracker Valkyrie
Bats Ice Spirit Archers Arrows Firecracker
Arrows Valkyrie
Knight Ice Spirit Archers Firecracker Valkyrie
Bats Archers Valkyrie Arrows Knight Firecracker
Arrows Bats Archers Firecracker
Ice Spirit Bats Knight Valkyrie
Valkyrie Ice Spirit Bats Arrows Firecracker
Knight
Ice Spirit
Bats Arrows Knight Firecracker Valkyrie
Ice Spirit Arrows Bats Archers Knight Firecracker Valkyrie
Arrows Valkyrie Ice Spirit Bats Archers Knight Firecracker
Valkyrie Bats Archers Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers
Archers Arrows Knight Firecracker Valkyrie
Ice Spirit Bats Knight Valkyrie
Valkyrie Bats Knight
Knight Valkyrie
Arrows Firecracker Ice Spirit Bats Archers
Bats Archers Knight Valkyrie
Knight Valkyrie
Ice Spirit Bats Knight Firecracker Valkyrie
Bats Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie
Archers Firecracker Valkyrie
Ice Spirit Bats Archers Knight Firecracker Valkyrie
Bats Arrows Valkyrie Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Bats
Archers Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight Valkyrie
Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Archers Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Archers Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats Archers
Archers Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker

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