My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Giant Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Ice Spirit Firecracker Barbarians Sparky
The Log
Ice Spirit Firecracker Barbarians Sparky
Earthquake
Firecracker Barbarians
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Barbarians Sparky
Fireball
Firecracker Barbarians Sparky
Poison
Firecracker Barbarians Sparky
Lightning
Sparky Monk
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Earthquake Barbarians Monk Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Earthquake

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Firecracker Barbarians Goblin Giant
Firecracker
Ice Spirit Earthquake Goblin Giant Sparky Monk
Barbarians
Ice Spirit
Earthquake
Firecracker Goblin Giant The Log Sparky
Goblin Giant
Sparky Ice Spirit Firecracker Earthquake The Log
The Log
Earthquake Goblin Giant Sparky
Sparky
Ice Spirit Goblin Giant Firecracker Earthquake The Log
Monk
Firecracker

Defense Synergies 2 11

Ice Spirit
Sparky Firecracker Barbarians Earthquake Goblin Giant The Log
Firecracker
The Log Ice Spirit Earthquake
Barbarians
Ice Spirit
Earthquake
Ice Spirit Firecracker The Log Sparky
Goblin Giant
Ice Spirit The Log Sparky
The Log
Firecracker Ice Spirit Earthquake Goblin Giant Sparky
Sparky
Ice Spirit Earthquake Goblin Giant The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Giant The Log Sparky
Barbarians Sparky Ice Spirit Firecracker The Log Monk
Barbarians Sparky
Barbarians Sparky Firecracker Monk
Firecracker Barbarians Earthquake The Log Sparky Monk
The Log Firecracker Earthquake
Ice Spirit Firecracker
Earthquake Barbarians Goblin Giant The Log Sparky Monk
Barbarians Sparky
Ice Spirit Firecracker Barbarians Sparky
Barbarians Firecracker Earthquake Goblin Giant The Log
Firecracker
Barbarians Sparky Ice Spirit Earthquake The Log
Sparky Ice Spirit Firecracker Barbarians Earthquake The Log
Barbarians Sparky
Barbarians Monk Ice Spirit The Log Sparky
Barbarians Sparky Firecracker
Ice Spirit Firecracker Barbarians The Log
Earthquake The Log Ice Spirit Firecracker Barbarians
Barbarians Sparky
Firecracker Barbarians Earthquake Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Firecracker The Log Monk
Barbarians Ice Spirit Goblin Giant The Log Sparky
Barbarians Goblin Giant The Log Sparky Monk
Barbarians Goblin Giant Sparky
Firecracker Ice Spirit Goblin Giant Monk
Sparky Barbarians Goblin Giant
Barbarians Goblin Giant Sparky
Ice Spirit Firecracker Barbarians The Log Sparky Monk
Barbarians Goblin Giant Sparky
Barbarians Sparky
Monk Barbarians Goblin Giant The Log
Barbarians Goblin Giant Sparky
Firecracker Barbarians Sparky
Barbarians Sparky Ice Spirit Firecracker Goblin Giant The Log Monk
Firecracker Barbarians Earthquake The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Sparky Monk
Firecracker Monk The Log
Earthquake Goblin Giant The Log Sparky
Earthquake Firecracker Barbarians The Log Sparky
Firecracker Earthquake The Log Sparky
Firecracker Ice Spirit Goblin Giant Monk
Firecracker Earthquake The Log Sparky
Earthquake The Log Ice Spirit Firecracker
The Log Monk Firecracker
Sparky
Firecracker Monk Earthquake The Log Sparky
Monk Firecracker
Earthquake Firecracker The Log Sparky
Earthquake Firecracker Monk
Earthquake Firecracker The Log Sparky
Earthquake Firecracker The Log Sparky
Earthquake Firecracker The Log Sparky
Monk Earthquake Sparky
Sparky
Firecracker Earthquake The Log Sparky Monk
Firecracker Earthquake The Log Monk
Earthquake The Log Sparky Monk
The Log Sparky Monk
Earthquake Barbarians The Log Monk
Firecracker Earthquake The Log Ice Spirit Sparky
Firecracker The Log Earthquake Sparky Monk
The Log Sparky Monk
Firecracker The Log Sparky
Firecracker Sparky
Ice Spirit Firecracker
Sparky
Earthquake The Log Sparky
Ice Spirit Firecracker Sparky Monk
Sparky
Firecracker Earthquake The Log Sparky Monk
Earthquake Ice Spirit Barbarians
Firecracker Monk
The Log
Firecracker Sparky
The Log Firecracker Earthquake
Monk Sparky
Firecracker Sparky
Ice Spirit Firecracker The Log Sparky
Firecracker
Firecracker Goblin Giant The Log Sparky Monk

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