My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Barbarian Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Goblin Barrel Witch Cannon Cart
Barbarian Barrel
Ice Spirit Barbarians Goblin Barrel Witch Cannon Cart Ice Wizard
The Log
Ice Spirit Barbarians Goblin Barrel Witch Cannon Cart
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Ice Spirit Goblin Barrel Witch
Royal Delivery
Ice Spirit Barbarians Goblin Barrel Witch Cannon Cart Ice Wizard
Fireball
Barbarians Goblin Barrel Witch Cannon Cart Ice Wizard
Poison
Barbarians Witch Ice Wizard
Lightning
Witch Cannon Cart Ice Wizard
Rocket
Barbarians Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Earthquake Goblin Barrel Ice Wizard Barbarians Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Earthquake Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Barbarians Barbarian Barrel Witch Cannon Cart
Barbarians
Ice Spirit
Earthquake
Barbarian Barrel
Barbarian Barrel
Cannon Cart Ice Spirit Earthquake Goblin Barrel Ice Wizard
Goblin Barrel
Ice Spirit Barbarian Barrel Cannon Cart Ice Wizard
Witch
Ice Spirit Cannon Cart
Cannon Cart
Barbarian Barrel Ice Spirit Goblin Barrel Witch
Ice Wizard
Barbarian Barrel Goblin Barrel

Defense Synergies 0 14

Ice Spirit
Barbarians Earthquake Barbarian Barrel Witch Cannon Cart Ice Wizard
Barbarians
Ice Spirit
Earthquake
Ice Spirit Barbarian Barrel Ice Wizard
Barbarian Barrel
Ice Spirit Earthquake Witch Cannon Cart Ice Wizard
Goblin Barrel
Witch
Ice Spirit Barbarian Barrel Cannon Cart Ice Wizard
Cannon Cart
Ice Spirit Barbarian Barrel Witch Ice Wizard
Ice Wizard
Ice Spirit Earthquake Barbarian Barrel Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Barbarian Barrel
Barbarians Ice Spirit Witch Cannon Cart Ice Wizard
Barbarians Witch Cannon Cart Ice Wizard
Barbarians Witch Cannon Cart Ice Wizard
Barbarians Earthquake Barbarian Barrel
Barbarian Barrel Earthquake Cannon Cart Ice Wizard
Ice Spirit Witch Ice Wizard
Earthquake Barbarians Barbarian Barrel Cannon Cart
Barbarians Witch Ice Wizard
Ice Spirit Barbarians Barbarian Barrel Cannon Cart Ice Wizard
Barbarians Witch Ice Wizard Earthquake Barbarian Barrel Cannon Cart
Witch Ice Wizard
Barbarians Ice Spirit Earthquake Witch Cannon Cart Ice Wizard
Ice Spirit Barbarians Earthquake Barbarian Barrel Witch Cannon Cart
Barbarians Cannon Cart
Barbarians Ice Spirit
Barbarians Witch Cannon Cart
Ice Spirit Barbarians Barbarian Barrel Witch Cannon Cart Ice Wizard
Earthquake Barbarian Barrel Witch Ice Spirit Barbarians Cannon Cart Ice Wizard
Barbarians Cannon Cart
Barbarians Earthquake Barbarian Barrel Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Witch Cannon Cart
Barbarian Barrel Cannon Cart
Barbarians Ice Spirit Witch Cannon Cart
Barbarians Barbarian Barrel Cannon Cart
Barbarians Witch Cannon Cart
Ice Spirit Witch Ice Wizard
Barbarians Witch Cannon Cart Ice Wizard
Barbarians Cannon Cart
Ice Spirit Barbarians Barbarian Barrel Witch Cannon Cart
Witch Barbarians
Barbarians Witch Cannon Cart
Barbarians
Barbarians Cannon Cart Witch
Barbarians Witch Cannon Cart
Barbarians Witch Ice Spirit Barbarian Barrel Cannon Cart
Barbarians Earthquake Barbarian Barrel Witch Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Ice Wizard
Earthquake Barbarian Barrel Cannon Cart
Earthquake Cannon Cart Barbarians Barbarian Barrel
Earthquake Barbarian Barrel
Ice Spirit Witch Ice Wizard
Earthquake Witch
Earthquake Ice Spirit Barbarian Barrel Ice Wizard
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel Witch Cannon Cart
Earthquake Barbarian Barrel Cannon Cart
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Witch
Earthquake
Earthquake Barbarians Barbarian Barrel Cannon Cart
Earthquake Ice Spirit Barbarian Barrel Witch Ice Wizard
Witch
Earthquake Barbarian Barrel Witch Ice Wizard
Witch
Barbarian Barrel
Witch Ice Wizard
Ice Spirit Witch
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit Barbarians Barbarian Barrel Witch Cannon Cart
Witch Ice Wizard
Barbarian Barrel
Cannon Cart
Earthquake
Cannon Cart
Ice Spirit Witch
Witch
Barbarian Barrel Witch Cannon Cart

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