My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Mortar
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Mortar Valkyrie
The Log
Ice Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Ice Spirit Bats Goblin Gang Firecracker
Royal Delivery
Ice Spirit Bats Goblin Gang Firecracker Valkyrie
Fireball
Goblin Gang Firecracker Mortar
Poison
Bats Goblin Gang Firecracker Mortar
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mortar Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Goblin Gang Firecracker Mortar Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Firecracker Mortar
Bats
Valkyrie Ice Spirit Firecracker Mortar
Arrows
Mortar
Goblin Gang
Firecracker Mortar Valkyrie
Firecracker
Ice Spirit Bats Goblin Gang Mortar Valkyrie
Mortar
Ice Spirit Bats Arrows Goblin Gang Firecracker The Log
Valkyrie
Ice Spirit Bats Goblin Gang Firecracker
The Log
Mortar

Defense Synergies 3 19

Ice Spirit
Goblin Gang Bats Firecracker Mortar Valkyrie The Log
Bats
Ice Spirit Firecracker Mortar Valkyrie The Log
Arrows
Mortar Valkyrie
Goblin Gang
Ice Spirit Firecracker Mortar Valkyrie The Log
Firecracker
Valkyrie The Log Ice Spirit Bats Goblin Gang Mortar
Mortar
Ice Spirit Bats Arrows Goblin Gang Firecracker Valkyrie The Log
Valkyrie
Firecracker Ice Spirit Bats Arrows Goblin Gang Mortar The Log
The Log
Firecracker Ice Spirit Bats Goblin Gang Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Valkyrie The Log
Ice Spirit Bats Goblin Gang Firecracker Mortar Valkyrie The Log
Goblin Gang Mortar Bats Valkyrie
Bats Goblin Gang Firecracker Mortar Valkyrie
Arrows Firecracker Valkyrie The Log
Arrows Goblin Gang The Log Bats Firecracker Valkyrie
Bats Ice Spirit Arrows Goblin Gang Firecracker Mortar
Arrows Valkyrie The Log
Goblin Gang Mortar
Goblin Gang Ice Spirit Firecracker Valkyrie
Bats Goblin Gang Valkyrie Arrows Firecracker The Log
Arrows Bats Goblin Gang Firecracker
Mortar Ice Spirit Bats Goblin Gang Valkyrie The Log
Valkyrie Ice Spirit Bats Arrows Goblin Gang Firecracker Mortar The Log
Goblin Gang Mortar
Ice Spirit Goblin Gang Mortar The Log
Bats Arrows Goblin Gang Firecracker Mortar Valkyrie
Ice Spirit Arrows Mortar Valkyrie Bats Goblin Gang Firecracker The Log
Arrows Mortar Valkyrie The Log Ice Spirit Bats Firecracker
Mortar
Goblin Gang Valkyrie Bats Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Arrows Goblin Gang Firecracker Mortar Valkyrie The Log
Goblin Gang Ice Spirit Bats Valkyrie The Log
Goblin Gang Valkyrie Bats The Log
Goblin Gang Valkyrie
Arrows Firecracker Ice Spirit Bats Goblin Gang
Goblin Gang Bats Valkyrie
Valkyrie
Ice Spirit Bats Firecracker Mortar Valkyrie The Log
Goblin Gang
Bats Valkyrie
Arrows Valkyrie The Log
Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Ice Spirit Bats Firecracker Mortar Valkyrie The Log
Bats Arrows Valkyrie Firecracker The Log
Arrows Mortar
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Valkyrie The Log
Arrows Firecracker Mortar The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Mortar Valkyrie The Log
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker Mortar The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker Mortar
Bats Goblin Gang
Firecracker Arrows Mortar Valkyrie The Log
Arrows Firecracker
Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Bats
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar Valkyrie The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Ice Spirit Mortar Valkyrie
Arrows Firecracker Mortar The Log
Arrows Mortar The Log
Arrows Firecracker Mortar The Log
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows Mortar The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Bats Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker Valkyrie
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Ice Spirit Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker Mortar The Log
Firecracker Mortar

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