My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Witch Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Witch Princess
Zap
Royal Giant Witch Princess Sparky
Barbarian Barrel
Ice Spirit Knight Witch Princess Sparky
The Log
Ice Spirit Royal Giant Witch Princess Sparky
Earthquake
Witch
Arrows
Ice Spirit Witch Princess
Royal Delivery
Ice Spirit Knight Witch Princess Sparky
Fireball
Witch Princess Sparky
Poison
Witch Princess Sparky
Lightning
Knight Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Freeze Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Princess Freeze Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Princess

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Sparky Royal Giant Witch Princess
Arrows
Royal Giant Sparky Knight Freeze
Knight
Ice Spirit Princess Arrows Witch Sparky
Royal Giant
Ice Spirit Arrows Ice Spirit Witch Princess Sparky
Freeze
Arrows
Witch
Ice Spirit Knight Royal Giant
Princess
Knight Ice Spirit Royal Giant Sparky
Sparky
Ice Spirit Arrows Knight Royal Giant Princess

Defense Synergies 2 8

Ice Spirit
Sparky Knight Witch Princess
Arrows
Knight Sparky
Knight
Princess Ice Spirit Arrows Witch Sparky
Royal Giant
Freeze
Sparky
Witch
Ice Spirit Knight
Princess
Knight Ice Spirit
Sparky
Ice Spirit Arrows Knight Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Sparky
Sparky Ice Spirit Knight Witch
Witch Sparky Knight Freeze
Witch Sparky Knight
Arrows Princess Sparky
Arrows Freeze
Ice Spirit Arrows Freeze Witch Princess
Arrows Sparky
Witch Sparky Princess
Knight Ice Spirit Sparky
Witch Arrows Knight Freeze Princess
Arrows Witch Princess
Sparky Ice Spirit Knight Freeze Witch
Sparky Ice Spirit Arrows Freeze Witch Princess
Sparky Knight
Ice Spirit Freeze Sparky
Sparky Arrows Knight Witch
Ice Spirit Arrows Knight Witch
Arrows Freeze Witch Ice Spirit Knight Princess
Sparky
Arrows Knight Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Sparky
Arrows Knight
Ice Spirit Knight Witch Sparky
Knight Sparky
Knight Witch Sparky
Arrows Ice Spirit Freeze Witch Princess
Sparky Knight Witch
Knight Sparky
Freeze Ice Spirit Knight Witch Sparky
Witch Sparky
Knight Witch Sparky
Arrows
Knight Witch Sparky
Witch Princess Sparky
Witch Sparky Ice Spirit Knight Freeze
Arrows Freeze Witch Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Freeze Sparky
Arrows Princess
Arrows Sparky
Arrows Knight Freeze Sparky
Arrows Sparky
Arrows Ice Spirit Freeze Witch Princess
Arrows Witch Princess Sparky
Arrows Ice Spirit Freeze Princess
Arrows
Sparky
Arrows Knight Princess Sparky
Arrows Princess
Knight Princess Sparky
Arrows Freeze Princess
Princess Arrows Sparky
Arrows Witch Princess Sparky
Arrows Princess Sparky
Arrows Freeze Sparky
Sparky
Arrows Princess Sparky
Arrows Witch Princess
Sparky
Arrows Princess
Sparky
Arrows
Arrows Freeze Ice Spirit Witch Princess Sparky
Witch
Arrows Witch Princess Sparky
Arrows Witch Princess Sparky
Arrows Sparky
Arrows Witch Princess Sparky
Ice Spirit Freeze Witch
Sparky
Arrows Sparky
Ice Spirit Arrows Freeze Princess Sparky
Sparky
Arrows Princess Sparky
Ice Spirit Freeze Witch Princess
Arrows Witch Princess
Freeze
Arrows
Knight Princess Sparky
Arrows Princess
Arrows Sparky
Sparky
Ice Spirit Freeze Witch Princess Sparky
Witch Princess
Freeze Witch Princess Sparky

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