My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Furnace Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Ice Spirit Knight Firecracker Elite Barbarians Furnace Royal Ghost
The Log
Ice Spirit Firecracker Elite Barbarians Furnace
Earthquake
Firecracker Furnace
Arrows
Ice Spirit Firecracker Furnace
Royal Delivery
Ice Spirit Knight Firecracker Elite Barbarians Royal Ghost
Fireball
Firecracker Elite Barbarians Furnace
Poison
Firecracker Furnace
Lightning
Knight Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Furnace Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Arrows Knight Firecracker Royal Ghost Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Arrows Knight

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Elite Barbarians Furnace Barbarian Barrel Royal Ghost
Arrows
Elite Barbarians Knight
Knight
Ice Spirit Firecracker Arrows Elite Barbarians Furnace Barbarian Barrel
Firecracker
Knight Ice Spirit Elite Barbarians Barbarian Barrel
Elite Barbarians
Arrows Ice Spirit Knight Firecracker Furnace Barbarian Barrel Royal Ghost
Furnace
Ice Spirit Knight Elite Barbarians Barbarian Barrel Royal Ghost
Barbarian Barrel
Ice Spirit Knight Firecracker Elite Barbarians Furnace
Royal Ghost
Ice Spirit Elite Barbarians Furnace

Defense Synergies 1 14

Ice Spirit
Knight Firecracker Elite Barbarians Furnace Barbarian Barrel Royal Ghost
Arrows
Knight Furnace Barbarian Barrel
Knight
Firecracker Ice Spirit Arrows Furnace Barbarian Barrel
Firecracker
Knight Ice Spirit Barbarian Barrel
Elite Barbarians
Ice Spirit
Furnace
Ice Spirit Arrows Knight Barbarian Barrel Royal Ghost
Barbarian Barrel
Ice Spirit Arrows Knight Firecracker Furnace
Royal Ghost
Ice Spirit Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel
Elite Barbarians Ice Spirit Knight Firecracker Furnace
Furnace Knight Elite Barbarians
Elite Barbarians Knight Firecracker Furnace
Arrows Firecracker Elite Barbarians Barbarian Barrel
Arrows Barbarian Barrel Firecracker Furnace Royal Ghost
Furnace Ice Spirit Arrows Firecracker
Arrows Barbarian Barrel
Elite Barbarians Furnace
Knight Elite Barbarians Ice Spirit Firecracker Barbarian Barrel Royal Ghost
Arrows Knight Firecracker Furnace Barbarian Barrel Royal Ghost
Arrows Firecracker Furnace
Furnace Ice Spirit Knight Elite Barbarians
Ice Spirit Arrows Firecracker Furnace Barbarian Barrel Royal Ghost
Elite Barbarians Knight Furnace
Ice Spirit Elite Barbarians Furnace
Arrows Knight Firecracker Elite Barbarians Furnace
Ice Spirit Arrows Knight Firecracker Elite Barbarians Furnace Barbarian Barrel Royal Ghost
Arrows Furnace Barbarian Barrel Ice Spirit Knight Firecracker Royal Ghost
Elite Barbarians
Royal Ghost Arrows Knight Firecracker Elite Barbarians Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Furnace Barbarian Barrel Royal Ghost
Arrows Knight Firecracker Elite Barbarians Barbarian Barrel Royal Ghost
Ice Spirit Knight Elite Barbarians Furnace
Knight Elite Barbarians Barbarian Barrel
Knight Elite Barbarians
Arrows Firecracker Furnace Ice Spirit
Knight Elite Barbarians Furnace
Knight Elite Barbarians
Ice Spirit Knight Firecracker Elite Barbarians Barbarian Barrel
Knight Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Knight
Firecracker Furnace
Elite Barbarians Ice Spirit Knight Firecracker Furnace Barbarian Barrel
Arrows Firecracker Elite Barbarians Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel Royal Ghost
Arrows Firecracker Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Furnace Barbarian Barrel
Arrows Firecracker Ice Spirit Furnace
Arrows Firecracker Furnace
Arrows Ice Spirit Firecracker Barbarian Barrel
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Knight Barbarian Barrel
Arrows Firecracker
Knight Firecracker Elite Barbarians Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Elite Barbarians Furnace Barbarian Barrel
Arrows Firecracker Furnace Barbarian Barrel
Arrows Firecracker Furnace Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Ice Spirit Furnace Barbarian Barrel
Arrows Firecracker Barbarian Barrel Royal Ghost
Arrows
Arrows Firecracker Barbarian Barrel
Elite Barbarians Arrows Firecracker Furnace
Ice Spirit Firecracker
Elite Barbarians
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Barbarian Barrel
Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians
Firecracker
Firecracker Barbarian Barrel Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: