My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Balloon P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Ice Spirit Firecracker Ice Wizard Electro Wizard
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Balloon P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Firecracker Balloon Ice Wizard Electro Wizard
Poison
Firecracker Balloon Ice Wizard Electro Wizard
Lightning
Balloon Ice Wizard Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Ice Wizard Poison Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Ice Wizard

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Firecracker
Arrows
Balloon P.E.K.K.A
Firecracker
Ice Spirit Balloon P.E.K.K.A
Poison
P.E.K.K.A Balloon
Balloon
Ice Spirit Arrows Firecracker Poison Ice Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Poison Electro Wizard Firecracker Ice Wizard
Ice Wizard
Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Balloon

Defense Synergies 0 14

Ice Spirit
Firecracker Poison P.E.K.K.A Ice Wizard Electro Wizard
Arrows
P.E.K.K.A Ice Wizard
Firecracker
Ice Spirit P.E.K.K.A Ice Wizard Electro Wizard
Poison
Ice Spirit Ice Wizard Electro Wizard
Balloon
P.E.K.K.A
Ice Spirit Arrows Firecracker Ice Wizard Electro Wizard
Ice Wizard
Ice Spirit Arrows Firecracker Poison P.E.K.K.A
Electro Wizard
Ice Spirit Firecracker Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Ice Spirit Firecracker Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Firecracker Ice Wizard Electro Wizard
Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Arrows Firecracker Poison Ice Wizard
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Wizard
Ice Spirit Firecracker Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Arrows Firecracker
Arrows Firecracker Poison Ice Wizard Electro Wizard
P.E.K.K.A Ice Spirit Ice Wizard Electro Wizard
Ice Spirit Arrows Firecracker Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit P.E.K.K.A Electro Wizard
Arrows Firecracker Poison P.E.K.K.A Electro Wizard
Ice Spirit Arrows Firecracker Ice Wizard Electro Wizard
Arrows Poison Ice Spirit Firecracker Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Firecracker
P.E.K.K.A Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Firecracker Poison Ice Spirit Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Ice Spirit Firecracker Poison P.E.K.K.A
Arrows Poison Firecracker P.E.K.K.A Ice Wizard Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Ice Wizard Electro Wizard
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Ice Spirit Ice Wizard
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker Ice Wizard
Arrows Poison Firecracker
Poison Electro Wizard
Firecracker Poison Arrows Electro Wizard
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Ice Spirit Ice Wizard
Arrows Firecracker Poison Ice Wizard Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Firecracker Poison
Poison Arrows
Ice Spirit Arrows Firecracker Poison Electro Wizard
P.E.K.K.A
Arrows Firecracker Poison
Electro Wizard Ice Spirit
Poison Arrows Firecracker Ice Wizard Electro Wizard
Arrows
Poison Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Ice Spirit Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard

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