My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Clone Sparky
Giant Snowball
Archers Clone
Zap
Archers Clone Sparky
Barbarian Barrel
Ice Spirit Archers Elite Barbarians Wizard Clone Sparky
The Log
Ice Spirit Archers Elite Barbarians Mini P.E.K.K.A Clone Sparky
Earthquake
Archers Clone
Arrows
Ice Spirit Archers Clone
Royal Delivery
Ice Spirit Archers Elite Barbarians Mini P.E.K.K.A Wizard Clone Sparky
Fireball
Archers Elite Barbarians Wizard Clone Sparky
Poison
Archers Wizard Clone Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rage Clone Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Archers Clone Mini P.E.K.K.A Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Archers Clone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Archers Elite Barbarians Mini P.E.K.K.A
Archers
Ice Spirit Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Rage Ice Spirit Archers Wizard Sparky
Mini P.E.K.K.A
Sparky Ice Spirit Archers Wizard Rage
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Sparky
Rage
Elite Barbarians Sparky Mini P.E.K.K.A Wizard
Clone
Sparky
Sparky
Ice Spirit Mini P.E.K.K.A Rage Elite Barbarians Wizard Clone

Defense Synergies 2 7

Ice Spirit
Mini P.E.K.K.A Sparky Archers Elite Barbarians Wizard
Archers
Ice Spirit Mini P.E.K.K.A
Elite Barbarians
Ice Spirit Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Ice Spirit Archers Elite Barbarians Wizard
Wizard
Ice Spirit Elite Barbarians Mini P.E.K.K.A
Rage
Clone
Sparky
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Elite Barbarians Mini P.E.K.K.A Sparky Ice Spirit
Mini P.E.K.K.A Sparky Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Archers
Ice Spirit Archers Wizard
Sparky
Mini P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Ice Spirit Archers Mini P.E.K.K.A Sparky
Archers Wizard
Archers Wizard
Mini P.E.K.K.A Sparky Ice Spirit Elite Barbarians Wizard
Wizard Sparky Ice Spirit Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Sparky
Ice Spirit Elite Barbarians Mini P.E.K.K.A Sparky
Wizard Sparky Elite Barbarians Mini P.E.K.K.A
Ice Spirit Archers Elite Barbarians Wizard
Wizard Ice Spirit Archers
Mini P.E.K.K.A Sparky Elite Barbarians
Wizard Archers Elite Barbarians Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Elite Barbarians Sparky
Archers Elite Barbarians Mini P.E.K.K.A Wizard
Ice Spirit Elite Barbarians Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Elite Barbarians Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Wizard Ice Spirit Archers
Mini P.E.K.K.A Sparky Archers Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Sparky
Ice Spirit Elite Barbarians Mini P.E.K.K.A Sparky
Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Sparky
Wizard Archers Sparky
Elite Barbarians Sparky Ice Spirit Archers Mini P.E.K.K.A
Archers Elite Barbarians Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Wizard Sparky
Wizard Ice Spirit
Archers Wizard Sparky
Ice Spirit Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Sparky
Wizard Sparky
Archers Wizard
Elite Barbarians Sparky
Elite Barbarians Sparky
Wizard Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Ice Spirit Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Elite Barbarians Archers Wizard Sparky
Ice Spirit Wizard
Elite Barbarians Mini P.E.K.K.A Sparky
Wizard Sparky
Ice Spirit Sparky
Sparky
Wizard Sparky
Ice Spirit Archers
Archers Wizard
Mini P.E.K.K.A Wizard Sparky
Wizard
Sparky
Elite Barbarians Sparky
Ice Spirit Elite Barbarians Sparky
Sparky

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