My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Bandit Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Bandit
Barbarian Barrel
Valkyrie Skeleton Army Bandit Electro Wizard Magic Archer Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Skeleton Army Bandit Electro Wizard Magic Archer Lumberjack
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Ice Golem Valkyrie Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Army Bandit Valkyrie Poison Electro Wizard Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Skeleton Army Bandit Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Lumberjack Electro Wizard Magic Archer
Valkyrie
Lumberjack Bandit Electro Wizard Magic Archer
Skeleton Army
Poison
Bandit
Valkyrie Electro Wizard Magic Archer Lumberjack
Electro Wizard
Ice Golem Valkyrie Bandit Magic Archer Lumberjack
Magic Archer
Ice Golem Valkyrie Bandit Electro Wizard Lumberjack
Lumberjack
Ice Golem Valkyrie Bandit Electro Wizard Magic Archer

Defense Synergies 0 20

Ice Golem
Poison Bandit Electro Wizard Magic Archer Lumberjack
Valkyrie
Bandit Electro Wizard Magic Archer Lumberjack
Skeleton Army
Bandit Electro Wizard Magic Archer Lumberjack
Poison
Ice Golem Electro Wizard
Bandit
Ice Golem Valkyrie Skeleton Army Electro Wizard Magic Archer Lumberjack
Electro Wizard
Ice Golem Valkyrie Skeleton Army Poison Bandit Magic Archer Lumberjack
Magic Archer
Ice Golem Valkyrie Skeleton Army Bandit Electro Wizard Lumberjack
Lumberjack
Ice Golem Valkyrie Skeleton Army Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Electro Wizard Magic Archer
Skeleton Army Lumberjack Valkyrie Bandit Electro Wizard
Skeleton Army Lumberjack Valkyrie Bandit Electro Wizard
Skeleton Army Lumberjack Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army Poison Lumberjack
Skeleton Army Valkyrie Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Poison Magic Archer
Ice Golem Valkyrie Poison Bandit Electro Wizard Magic Archer
Skeleton Army Lumberjack
Skeleton Army Ice Golem Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Skeleton Army Poison Electro Wizard Ice Golem Bandit Magic Archer Lumberjack
Poison Electro Wizard Magic Archer
Skeleton Army Lumberjack Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army Poison Electro Wizard Magic Archer Lumberjack
Skeleton Army Bandit Electro Wizard Lumberjack
Skeleton Army Bandit Electro Wizard Lumberjack
Valkyrie Skeleton Army Poison Electro Wizard Lumberjack
Valkyrie Skeleton Army Bandit Electro Wizard Magic Archer Lumberjack
Valkyrie Poison Ice Golem Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Valkyrie Skeleton Army Poison Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Ice Golem Bandit Electro Wizard
Poison Bandit Electro Wizard Ice Golem Valkyrie Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack Ice Golem Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Ice Golem Bandit Electro Wizard
Valkyrie Skeleton Army Bandit Lumberjack
Poison Ice Golem Electro Wizard Magic Archer
Skeleton Army Ice Golem Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Skeleton Army Lumberjack
Electro Wizard Ice Golem Valkyrie Skeleton Army Poison Bandit Magic Archer
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Valkyrie Poison Electro Wizard
Skeleton Army Ice Golem Valkyrie Bandit Lumberjack
Valkyrie Skeleton Army Magic Archer
Skeleton Army Electro Wizard Ice Golem Valkyrie Poison Magic Archer Lumberjack
Valkyrie Poison Ice Golem Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem Valkyrie Bandit
Poison Bandit Electro Wizard Magic Archer
Poison Bandit Magic Archer
Ice Golem Valkyrie Poison
Poison Valkyrie Magic Archer
Poison Ice Golem Magic Archer
Poison Magic Archer
Poison Ice Golem Magic Archer
Poison Bandit
Poison Electro Wizard Lumberjack
Poison Valkyrie Bandit Electro Wizard Magic Archer
Poison Magic Archer
Poison Ice Golem Bandit Magic Archer
Poison Bandit Magic Archer
Ice Golem Poison Magic Archer
Poison Bandit Magic Archer
Magic Archer Poison Bandit
Poison
Poison Bandit Electro Wizard Magic Archer
Valkyrie Poison Magic Archer
Poison Magic Archer
Poison
Poison
Ice Golem Poison Valkyrie Magic Archer
Poison Bandit Electro Wizard Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Ice Golem Electro Wizard Magic Archer
Electro Wizard Poison
Poison Bandit Magic Archer
Poison Electro Wizard Magic Archer
Poison Magic Archer
Electro Wizard Skeleton Army Bandit Magic Archer
Poison Electro Wizard Magic Archer
Poison Valkyrie Electro Wizard Magic Archer Lumberjack
Ice Golem Poison Magic Archer
Poison
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Bandit Electro Wizard Magic Archer

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