My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Ice Golem Dark Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Barbarian Barrel Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Dark Prince Little Prince
Barbarian Barrel
Firecracker Rascals Skeleton Army Dark Prince Little Prince
The Log
Firecracker Rascals Skeleton Army Dark Prince Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Rascals Skeleton Army Little Prince
Royal Delivery
Firecracker Rascals Skeleton Army Dark Prince Little Prince
Fireball
Firecracker Rascals Skeleton Army Little Prince
Poison
Firecracker Rascals Skeleton Army Little Prince
Lightning
Ice Golem Dark Prince Little Prince
Rocket
Rascals Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Barbarian Barrel Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Firecracker Skeleton Army Little Prince Dark Prince Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Firecracker Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Ice Golem Barbarian Barrel Dark Prince Mega Knight
Rascals
Firecracker Dark Prince
Ice Golem
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Ice Golem Dark Prince Mega Knight
Skeleton Army
Dark Prince
Firecracker Rascals Barbarian Barrel Little Prince
Mega Knight
Firecracker Barbarian Barrel
Little Prince
Dark Prince

Defense Synergies 1 13

Firecracker
Ice Golem Rascals Barbarian Barrel Skeleton Army Dark Prince Mega Knight
Rascals
Firecracker Barbarian Barrel
Ice Golem
Firecracker Barbarian Barrel Mega Knight Little Prince
Barbarian Barrel
Firecracker Rascals Ice Golem Dark Prince Mega Knight Little Prince
Skeleton Army
Firecracker
Dark Prince
Firecracker Barbarian Barrel Little Prince
Mega Knight
Firecracker Ice Golem Barbarian Barrel
Little Prince
Ice Golem Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Barbarian Barrel
Skeleton Army Firecracker Rascals Dark Prince Mega Knight
Skeleton Army Mega Knight Rascals Dark Prince
Skeleton Army Firecracker Rascals Dark Prince Mega Knight
Firecracker Barbarian Barrel Skeleton Army Dark Prince Mega Knight
Barbarian Barrel Skeleton Army Firecracker Rascals Dark Prince Mega Knight
Firecracker Rascals Little Prince
Rascals Ice Golem Barbarian Barrel Mega Knight
Rascals Skeleton Army
Skeleton Army Firecracker Rascals Ice Golem Barbarian Barrel Dark Prince Mega Knight Little Prince
Skeleton Army Firecracker Rascals Ice Golem Barbarian Barrel Dark Prince Mega Knight
Firecracker Rascals
Skeleton Army Mega Knight Rascals Dark Prince
Skeleton Army Mega Knight Firecracker Rascals Barbarian Barrel Dark Prince
Skeleton Army Rascals Mega Knight
Skeleton Army Rascals Mega Knight
Mega Knight Firecracker Rascals Skeleton Army Dark Prince
Mega Knight Firecracker Rascals Barbarian Barrel Skeleton Army Dark Prince Little Prince
Barbarian Barrel Firecracker Rascals Ice Golem Dark Prince Mega Knight Little Prince
Rascals Skeleton Army Dark Prince Mega Knight Firecracker Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Mega Knight Ice Golem Barbarian Barrel Dark Prince
Firecracker Ice Golem Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Rascals Ice Golem Dark Prince
Skeleton Army Dark Prince Mega Knight Rascals Ice Golem Barbarian Barrel
Rascals Skeleton Army Dark Prince Mega Knight
Firecracker Rascals Ice Golem
Rascals Skeleton Army Dark Prince Ice Golem
Mega Knight Rascals Skeleton Army Dark Prince
Mega Knight Firecracker Ice Golem Barbarian Barrel Skeleton Army Dark Prince
Skeleton Army
Mega Knight Rascals Dark Prince
Skeleton Army Mega Knight Dark Prince
Rascals Skeleton Army Dark Prince Mega Knight Ice Golem
Firecracker Rascals Skeleton Army Mega Knight
Rascals Skeleton Army Firecracker Ice Golem Barbarian Barrel Dark Prince Little Prince
Mega Knight Firecracker Rascals Ice Golem Barbarian Barrel Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Rascals Ice Golem Barbarian Barrel Dark Prince
Firecracker Barbarian Barrel Dark Prince Mega Knight
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem Barbarian Barrel
Firecracker
Firecracker Barbarian Barrel Dark Prince
Firecracker
Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel Dark Prince Mega Knight
Firecracker Barbarian Barrel Mega Knight Little Prince
Mega Knight
Barbarian Barrel
Firecracker Ice Golem Barbarian Barrel Dark Prince Mega Knight Little Prince
Firecracker Barbarian Barrel
Mega Knight
Firecracker Barbarian Barrel
Firecracker Ice Golem Little Prince
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Barbarian Barrel Skeleton Army Dark Prince
Firecracker
Barbarian Barrel
Firecracker Rascals Dark Prince Mega Knight
Firecracker Ice Golem
Firecracker Dark Prince Mega Knight
Firecracker Rascals
Firecracker
Firecracker Barbarian Barrel Dark Prince Mega Knight Little Prince

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