My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Heal Spirit
The Log
Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Heal Spirit
Royal Delivery
Bats Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Ice Golem The Log Firecracker Earthquake Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Ice Golem The Log

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Bats Ice Golem Earthquake Mini P.E.K.K.A
Heal Spirit
Mini P.E.K.K.A Hog Rider
Ice Golem
Bats Hog Rider Firecracker Mini P.E.K.K.A
Earthquake
Hog Rider Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Firecracker Heal Spirit Ice Golem Earthquake Hog Rider The Log
Hog Rider
Bats Firecracker Ice Golem Earthquake The Log Heal Spirit Mini P.E.K.K.A
The Log
Hog Rider Earthquake Mini P.E.K.K.A

Defense Synergies 3 12

Bats
Firecracker Ice Golem Earthquake Mini P.E.K.K.A The Log
Firecracker
Ice Golem The Log Bats Earthquake Mini P.E.K.K.A
Heal Spirit
Ice Golem
Firecracker Bats Earthquake Mini P.E.K.K.A The Log
Earthquake
Bats Firecracker Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Firecracker Ice Golem Earthquake
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Bats Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem The Log
Mini P.E.K.K.A Bats Firecracker The Log
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Firecracker
Firecracker Earthquake Mini P.E.K.K.A The Log
The Log Bats Firecracker Earthquake
Bats Firecracker
Earthquake Ice Golem The Log
Mini P.E.K.K.A
Firecracker Ice Golem Mini P.E.K.K.A
Bats Firecracker Ice Golem Earthquake The Log
Bats Firecracker
Mini P.E.K.K.A Bats Earthquake The Log
Bats Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A
Bats Firecracker The Log
Earthquake The Log Bats Firecracker Ice Golem
Mini P.E.K.K.A
Bats Firecracker Earthquake Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem
Firecracker Ice Golem Mini P.E.K.K.A The Log
Bats Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Ice Golem The Log
Mini P.E.K.K.A
Firecracker Bats Ice Golem
Mini P.E.K.K.A Bats Ice Golem
Mini P.E.K.K.A
Bats Firecracker Ice Golem Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Ice Golem
Firecracker
Bats Firecracker Ice Golem Mini P.E.K.K.A The Log
Bats Firecracker Ice Golem Earthquake Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Ice Golem The Log
Firecracker Earthquake The Log
Firecracker Bats Ice Golem
Firecracker Earthquake The Log
Earthquake The Log Firecracker Ice Golem
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker Ice Golem The Log
Earthquake Firecracker
Earthquake Firecracker Ice Golem The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Ice Golem Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker Ice Golem
Bats Firecracker
Mini P.E.K.K.A
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker Ice Golem Earthquake
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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