My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Goblin Barrel Guards Hunter Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Guards Hunter
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Guards Hunter Electro Wizard
Fireball
Hog Rider Goblin Barrel Hunter Electro Wizard
Poison
Guards Hunter Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Earthquake Goblin Barrel Guards Mini P.E.K.K.A Hog Rider Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Earthquake Goblin Barrel Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Goblin Barrel Mini P.E.K.K.A Hunter Electro Wizard
Earthquake
Hog Rider Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Ice Golem Earthquake Hog Rider Hunter Electro Wizard
Hog Rider
Ice Golem Earthquake Mini P.E.K.K.A Goblin Barrel Guards Hunter Electro Wizard
Goblin Barrel
Ice Golem Hog Rider Guards
Guards
Hog Rider Goblin Barrel
Hunter
Ice Golem Earthquake Mini P.E.K.K.A Hog Rider
Electro Wizard
Ice Golem Mini P.E.K.K.A Hog Rider

Defense Synergies 2 10

Ice Golem
Earthquake Mini P.E.K.K.A Guards Hunter Electro Wizard
Earthquake
Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Ice Golem Earthquake Guards Hunter
Hog Rider
Goblin Barrel
Guards
Hunter Ice Golem Mini P.E.K.K.A Electro Wizard
Hunter
Guards Ice Golem Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Ice Golem Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Guards Electro Wizard
Earthquake Mini P.E.K.K.A
Earthquake Guards Hunter Electro Wizard
Hunter Electro Wizard
Earthquake Ice Golem Electro Wizard
Mini P.E.K.K.A Hunter
Guards Ice Golem Mini P.E.K.K.A Hunter Electro Wizard
Guards Electro Wizard Ice Golem Earthquake Hunter
Hunter Electro Wizard
Mini P.E.K.K.A Hunter Earthquake Guards Electro Wizard
Earthquake Mini P.E.K.K.A Guards Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Guards Hunter Electro Wizard
Earthquake Hunter Ice Golem Guards Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Earthquake Mini P.E.K.K.A Guards Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Ice Golem Electro Wizard
Electro Wizard Ice Golem Mini P.E.K.K.A Hunter
Guards Ice Golem Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Guards Hunter Ice Golem Electro Wizard
Mini P.E.K.K.A Guards Hunter
Ice Golem Hunter Electro Wizard
Mini P.E.K.K.A Guards Ice Golem Hunter Electro Wizard
Mini P.E.K.K.A Hunter
Electro Wizard Ice Golem Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Guards Hunter
Guards Electro Wizard
Mini P.E.K.K.A Ice Golem Guards Hunter
Guards Electro Wizard Ice Golem Mini P.E.K.K.A Hunter
Ice Golem Earthquake Mini P.E.K.K.A Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Guards
Electro Wizard
Earthquake
Earthquake Ice Golem Guards
Earthquake
Ice Golem Hunter
Earthquake
Earthquake Ice Golem Hunter
Mini P.E.K.K.A Guards Electro Wizard
Earthquake Electro Wizard
Earthquake Ice Golem Hunter
Earthquake
Earthquake Ice Golem
Earthquake Hunter
Earthquake
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Hunter Electro Wizard
Earthquake
Earthquake
Earthquake
Ice Golem Earthquake Hunter
Earthquake Hunter Electro Wizard
Ice Golem Hunter Electro Wizard
Electro Wizard Guards
Mini P.E.K.K.A
Earthquake Hunter
Electro Wizard
Earthquake
Earthquake Electro Wizard Guards
Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Ice Golem Earthquake
Guards Electro Wizard
Electro Wizard
Electro Wizard

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