My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Ice Golem Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Goblin Gang Mini P.E.K.K.A Hog Rider Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Bats Goblin Gang Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Ice Golem Hog Rider
Hog Rider
Bats Arrows Goblin Gang Ice Golem Mini P.E.K.K.A Poison
Inferno Tower
Poison
Hog Rider

Defense Synergies 2 11

Bats
Ice Golem Mini P.E.K.K.A Inferno Tower
Arrows
Ice Golem Mini P.E.K.K.A Inferno Tower
Goblin Gang
Inferno Tower Ice Golem Mini P.E.K.K.A
Ice Golem
Inferno Tower Bats Arrows Goblin Gang Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Bats Arrows Goblin Gang Ice Golem
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Bats Arrows Poison
Poison
Ice Golem Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower Bats
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang
Arrows Mini P.E.K.K.A Poison
Arrows Goblin Gang Bats
Bats Inferno Tower Arrows Goblin Gang Poison
Arrows Ice Golem Inferno Tower Poison
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Ice Golem Mini P.E.K.K.A Inferno Tower
Bats Goblin Gang Poison Arrows Ice Golem
Arrows Inferno Tower Bats Goblin Gang Poison
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang
Bats Arrows Goblin Gang Mini P.E.K.K.A Poison
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Mini P.E.K.K.A Inferno Tower Poison
Arrows Bats Goblin Gang
Arrows Poison Bats Ice Golem
Mini P.E.K.K.A Inferno Tower
Goblin Gang Bats Arrows Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Ice Golem Inferno Tower
Poison Arrows Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Bats Ice Golem Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Bats Ice Golem Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A
Arrows Poison Bats Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Bats Ice Golem Inferno Tower
Mini P.E.K.K.A Inferno Tower
Bats Ice Golem Mini P.E.K.K.A Inferno Tower Poison
Inferno Tower Goblin Gang
Bats Mini P.E.K.K.A Inferno Tower
Arrows Poison
Mini P.E.K.K.A Goblin Gang Ice Golem Inferno Tower
Goblin Gang Inferno Tower Bats Ice Golem Mini P.E.K.K.A Poison
Bats Arrows Poison Ice Golem Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Ice Golem
Arrows Poison
Arrows Poison
Arrows Ice Golem Poison
Poison Arrows
Arrows Poison Bats Ice Golem
Arrows Poison
Arrows Poison Ice Golem
Arrows Poison
Bats Goblin Gang Mini P.E.K.K.A Poison
Poison Arrows
Poison Arrows
Poison Ice Golem
Arrows Poison
Arrows Ice Golem Poison
Arrows Poison
Arrows Poison
Arrows Poison
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Ice Golem Poison
Arrows Poison
Arrows Poison
Poison Arrows
Poison Bats Arrows Ice Golem
Bats Poison
Mini P.E.K.K.A
Poison Arrows
Arrows Poison
Arrows Poison
Bats Goblin Gang
Poison Arrows
Arrows
Poison Goblin Gang Mini P.E.K.K.A
Arrows Ice Golem Poison
Arrows Poison
Bats Goblin Gang Poison
Bats Poison
Poison

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