My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army Bandit
Barbarian Barrel
Furnace Skeleton Army Bandit Electro Wizard
The Log
Hog Rider Furnace Skeleton Army Bandit
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Bandit Electro Wizard
Fireball
Hog Rider Furnace Skeleton Army Bandit Electro Wizard
Poison
Furnace Skeleton Army Electro Wizard
Lightning
Ice Golem Furnace Bandit Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Skeleton Army Bandit Fireball Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Skeleton Army Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Furnace Electro Wizard
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Ice Golem Fireball The Log Furnace Bandit Electro Wizard
Furnace
Ice Golem Hog Rider Bandit
Skeleton Army
The Log
Hog Rider Fireball Bandit
Bandit
Hog Rider Furnace The Log Electro Wizard
Electro Wizard
Ice Golem Fireball Hog Rider Bandit

Defense Synergies 1 16

Ice Golem
Fireball Furnace The Log Bandit Electro Wizard
Fireball
The Log Ice Golem Bandit Electro Wizard
Hog Rider
Furnace
Ice Golem Skeleton Army Bandit Electro Wizard
Skeleton Army
Furnace The Log Bandit Electro Wizard
The Log
Fireball Ice Golem Skeleton Army Bandit Electro Wizard
Bandit
Ice Golem Fireball Furnace Skeleton Army The Log Electro Wizard
Electro Wizard
Ice Golem Fireball Furnace Skeleton Army The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball The Log Electro Wizard
Skeleton Army Furnace The Log Bandit Electro Wizard
Furnace Skeleton Army Bandit Electro Wizard
Skeleton Army Furnace Bandit Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Furnace Bandit Electro Wizard
Furnace Electro Wizard Fireball
Ice Golem Fireball The Log Bandit Electro Wizard
Furnace Skeleton Army
Skeleton Army Ice Golem Bandit Electro Wizard
Skeleton Army Electro Wizard Ice Golem Fireball Furnace The Log Bandit
Fireball Furnace Electro Wizard
Furnace Skeleton Army Fireball The Log Bandit Electro Wizard
Fireball Skeleton Army Furnace The Log Electro Wizard
Skeleton Army Furnace Bandit Electro Wizard
Skeleton Army Fireball Furnace The Log Bandit Electro Wizard
Fireball Furnace Skeleton Army Electro Wizard
Fireball Furnace Skeleton Army The Log Bandit Electro Wizard
Furnace The Log Ice Golem Fireball Bandit Electro Wizard
Electro Wizard
Skeleton Army Fireball Furnace The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Fireball Furnace Bandit Electro Wizard
Fireball Bandit Electro Wizard Ice Golem The Log
Skeleton Army Bandit Ice Golem Furnace The Log Electro Wizard
Skeleton Army Ice Golem Fireball The Log Bandit Electro Wizard
Skeleton Army Bandit
Fireball Furnace Ice Golem Electro Wizard
Skeleton Army Ice Golem Fireball Furnace Bandit Electro Wizard
Skeleton Army
Electro Wizard Ice Golem Fireball Skeleton Army The Log Bandit
Skeleton Army
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Ice Golem Fireball Bandit
Fireball Furnace Skeleton Army
Skeleton Army Electro Wizard Ice Golem Fireball Furnace The Log
Ice Golem Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Ice Golem Fireball The Log
Fireball Furnace The Log
Fireball Ice Golem Furnace
Furnace The Log
Fireball The Log Ice Golem
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Ice Golem Fireball The Log Bandit
Fireball Bandit
Ice Golem Fireball Furnace The Log
Fireball Furnace The Log Bandit
Fireball Furnace The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball Furnace
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Ice Golem Fireball Furnace Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Skeleton Army Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Ice Golem Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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