My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Minion Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Mega Minion Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Battle Ram P.E.K.K.A
Fireball
Goblin Gang Mega Minion Battle Ram
Poison
Bats Goblin Gang Mega Minion
Lightning
Ice Golem Mega Minion Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Minion Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Mega Minion Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mega Minion Battle Ram P.E.K.K.A
Goblin Gang
Ice Golem Battle Ram P.E.K.K.A
Ice Golem
Bats Goblin Gang Mega Minion Battle Ram
Mega Minion
Ice Golem Bats Poison
Battle Ram
Ice Golem Poison The Log Bats Goblin Gang P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Mega Minion The Log
P.E.K.K.A
Poison Bats Goblin Gang Battle Ram The Log
The Log
Battle Ram Poison P.E.K.K.A

Defense Synergies 2 10

Bats
Ice Golem P.E.K.K.A The Log
Goblin Gang
Ice Golem P.E.K.K.A The Log
Ice Golem
Mega Minion Bats Goblin Gang Poison The Log
Mega Minion
Ice Golem The Log
Battle Ram
Poison
Ice Golem The Log
P.E.K.K.A
The Log Bats Goblin Gang
The Log
P.E.K.K.A Bats Goblin Gang Ice Golem Mega Minion Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion The Log
P.E.K.K.A Bats Goblin Gang Mega Minion The Log
Goblin Gang P.E.K.K.A Bats Mega Minion
P.E.K.K.A Bats Goblin Gang Mega Minion
Poison P.E.K.K.A The Log
Goblin Gang The Log Bats Mega Minion
Bats Mega Minion Goblin Gang Poison
Ice Golem Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Ice Golem
Bats Goblin Gang Poison Ice Golem Mega Minion The Log
Mega Minion Bats Goblin Gang Poison
P.E.K.K.A Bats Goblin Gang The Log
Bats Goblin Gang Mega Minion Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Bats Goblin Gang Poison P.E.K.K.A
Bats Goblin Gang Mega Minion The Log
Poison The Log Bats Ice Golem Mega Minion
P.E.K.K.A
Goblin Gang Bats Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem P.E.K.K.A
Poison Goblin Gang Ice Golem Mega Minion The Log
Goblin Gang P.E.K.K.A Bats Ice Golem The Log
Goblin Gang P.E.K.K.A Bats Ice Golem The Log
P.E.K.K.A Goblin Gang
Poison Bats Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Bats Ice Golem Mega Minion
P.E.K.K.A
P.E.K.K.A Bats Ice Golem Mega Minion Poison The Log
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Mega Minion
P.E.K.K.A Poison The Log
P.E.K.K.A Goblin Gang Ice Golem
Goblin Gang Bats Ice Golem Mega Minion Poison P.E.K.K.A The Log
Bats Poison Ice Golem Mega Minion P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem The Log
Poison The Log
Poison The Log
Ice Golem Poison The Log
Poison The Log
Poison Bats Ice Golem Mega Minion
Poison The Log
Poison The Log Ice Golem
Poison The Log
Bats Goblin Gang Poison
Poison The Log
Poison
Poison Ice Golem The Log
Poison
Ice Golem Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Mega Minion Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Ice Golem Poison The Log
Mega Minion
Poison The Log
Poison The Log
Poison The Log
Poison Bats Ice Golem
Bats Mega Minion Poison
Mega Minion
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Bats Goblin Gang
Poison Mega Minion
The Log
Poison Goblin Gang Mega Minion
The Log Ice Golem Poison
Poison
Mega Minion P.E.K.K.A
Bats Goblin Gang Poison The Log
Bats Poison
Poison The Log

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