My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Royal Hogs Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Royal Hogs Prince Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Royal Hogs
Zap
Minion Horde Royal Hogs Prince
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs Giant Skeleton
The Log
Elite Barbarians Hog Rider Royal Hogs Prince Giant Skeleton
Earthquake
Hog Rider Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Royal Hogs Prince Giant Skeleton
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Royal Hogs
Poison
Minion Horde Wizard Royal Hogs
Lightning
Elite Barbarians Wizard Prince
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Freeze Minion Horde Wizard Royal Hogs Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hog Rider Freeze Minion Horde Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Freeze Prince Giant Skeleton
Elite Barbarians
Hog Rider Wizard
Hog Rider
Freeze Minion Horde Elite Barbarians Wizard Prince Giant Skeleton
Wizard
Elite Barbarians Hog Rider Royal Hogs Prince Giant Skeleton
Royal Hogs
Wizard
Freeze
Hog Rider Minion Horde
Prince
Minion Horde Hog Rider Wizard
Giant Skeleton
Minion Horde Hog Rider Wizard

Defense Synergies 0 5

Minion Horde
Freeze
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Freeze Prince Giant Skeleton
Royal Hogs
Freeze
Minion Horde Wizard
Prince
Wizard
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Prince Elite Barbarians Freeze Giant Skeleton
Minion Horde Elite Barbarians Prince
Elite Barbarians Prince Giant Skeleton
Freeze
Minion Horde Wizard Freeze
Giant Skeleton
Minion Horde Elite Barbarians Prince
Elite Barbarians Minion Horde Prince Giant Skeleton
Minion Horde Wizard Freeze Giant Skeleton
Minion Horde Wizard
Minion Horde Prince Elite Barbarians Wizard Freeze Giant Skeleton
Wizard Minion Horde Freeze Prince
Elite Barbarians Minion Horde Prince
Minion Horde Elite Barbarians Freeze Prince
Minion Horde Wizard Elite Barbarians Prince
Minion Horde Elite Barbarians Wizard Prince
Wizard Freeze Giant Skeleton
Elite Barbarians Prince
Wizard Minion Horde Elite Barbarians Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince Giant Skeleton
Elite Barbarians Wizard Prince
Giant Skeleton Minion Horde Elite Barbarians Prince
Prince Giant Skeleton Minion Horde Elite Barbarians
Giant Skeleton Minion Horde Elite Barbarians Prince
Wizard Minion Horde Freeze
Prince Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians Prince
Minion Horde Freeze Giant Skeleton Elite Barbarians Prince
Minion Horde
Minion Horde Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Minion Horde Freeze Prince Giant Skeleton
Minion Horde Elite Barbarians Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Minion Horde Giant Skeleton
Freeze Prince Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Wizard Prince
Wizard
Elite Barbarians
Minion Horde Freeze
Elite Barbarians Prince
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Wizard Prince
Wizard
Minion Horde Prince Giant Skeleton
Wizard
Prince
Minion Horde
Freeze Wizard
Minion Horde
Wizard
Wizard Prince
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Freeze
Minion Horde Prince Giant Skeleton
Wizard
Minion Horde Freeze Prince
Wizard
Freeze
Minion Horde Wizard Prince
Wizard
Giant Skeleton
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Freeze Giant Skeleton
Freeze Prince Giant Skeleton

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