My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Elixir Golem Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Elixir Golem Witch Giant Skeleton
The Log
Goblin Gang Elite Barbarians Elixir Golem Witch Giant Skeleton
Earthquake
Goblin Gang Elixir Golem Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Elixir Golem Witch Giant Skeleton
Fireball
Goblin Gang Minion Horde Elite Barbarians Elixir Golem Witch
Poison
Goblin Gang Minion Horde Elixir Golem Witch
Lightning
Elite Barbarians Witch
Rocket
Minion Horde Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Elixir Golem Fireball Minion Horde Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Elixir Golem Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Mirror Giant Skeleton
Minion Horde
Mirror Giant Skeleton
Elite Barbarians
Fireball
Elixir Golem
Goblin Gang Fireball Mirror Witch
Fireball
Mirror Elite Barbarians Elixir Golem
Mirror
Fireball Goblin Gang Minion Horde Elixir Golem Giant Skeleton
Witch
Elixir Golem Giant Skeleton
Giant Skeleton
Goblin Gang Minion Horde Mirror Witch

Defense Synergies 2 3

Goblin Gang
Mirror Giant Skeleton
Minion Horde
Mirror
Elite Barbarians
Elixir Golem
Fireball
Mirror
Mirror
Minion Horde Fireball Goblin Gang
Witch
Giant Skeleton
Giant Skeleton
Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Elite Barbarians Goblin Gang Witch
Goblin Gang Minion Horde Witch Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Witch Goblin Gang
Elite Barbarians Fireball Giant Skeleton
Goblin Gang Fireball
Minion Horde Goblin Gang Fireball Witch
Fireball Giant Skeleton
Minion Horde Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Giant Skeleton
Goblin Gang Minion Horde Witch Fireball Giant Skeleton
Minion Horde Goblin Gang Fireball Witch
Minion Horde Goblin Gang Elite Barbarians Fireball Witch Giant Skeleton
Fireball Goblin Gang Minion Horde Witch
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Fireball
Minion Horde Goblin Gang Elite Barbarians Fireball Witch
Fireball Goblin Gang Minion Horde Elite Barbarians Witch
Witch Fireball Giant Skeleton
Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Witch Giant Skeleton
Fireball Goblin Gang Elite Barbarians
Goblin Gang Giant Skeleton Minion Horde Elite Barbarians Witch
Goblin Gang Giant Skeleton Minion Horde Elite Barbarians Fireball
Giant Skeleton Goblin Gang Minion Horde Elite Barbarians Witch
Fireball Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Elite Barbarians Fireball Witch Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Elite Barbarians Fireball Witch
Witch Goblin Gang Minion Horde
Minion Horde Elite Barbarians Witch Giant Skeleton
Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Minion Horde Fireball Witch
Minion Horde Fireball Witch
Goblin Gang Elite Barbarians Witch Minion Horde Fireball Giant Skeleton
Minion Horde Elite Barbarians Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Minion Horde
Fireball Minion Horde Witch
Minion Horde Witch
Fireball
Fireball
Goblin Gang Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Fireball
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball Witch
Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Fireball
Fireball Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Elite Barbarians Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Minion Horde
Fireball
Fireball Giant Skeleton
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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