My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Electro Wizard
Fireball
Minion Horde Elite Barbarians Inferno Tower Wizard Electro Wizard
Poison
Minion Horde Inferno Tower Wizard Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Electro Wizard
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Poison Electro Wizard Minion Horde Giant Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Poison Electro Wizard Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant
Elite Barbarians
Fireball Wizard
Fireball
Elite Barbarians Giant Electro Wizard
Giant
Poison Minion Horde Fireball Wizard Electro Wizard
Inferno Tower
Wizard
Elite Barbarians Giant
Poison
Giant
Electro Wizard
Fireball Giant

Defense Synergies 1 7

Minion Horde
Inferno Tower
Elite Barbarians
Wizard
Fireball
Inferno Tower Electro Wizard
Giant
Inferno Tower
Electro Wizard Minion Horde Fireball Poison
Wizard
Elite Barbarians Electro Wizard
Poison
Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Fireball Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Wizard Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Electro Wizard
Minion Horde Inferno Tower Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Electro Wizard
Elite Barbarians Fireball Poison
Fireball Electro Wizard
Minion Horde Inferno Tower Electro Wizard Fireball Wizard Poison
Fireball Inferno Tower Poison Electro Wizard
Minion Horde Inferno Tower Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower Electro Wizard
Minion Horde Poison Electro Wizard Fireball Wizard
Minion Horde Inferno Tower Fireball Wizard Poison Electro Wizard
Minion Horde Inferno Tower Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Minion Horde Poison Electro Wizard
Elite Barbarians Inferno Tower Minion Horde Electro Wizard
Minion Horde Inferno Tower Elite Barbarians Fireball Electro Wizard
Minion Horde Wizard Elite Barbarians Fireball Inferno Tower Poison Electro Wizard
Fireball Minion Horde Elite Barbarians Wizard Electro Wizard
Wizard Poison Fireball Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Wizard Minion Horde Elite Barbarians Fireball Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Poison Electro Wizard Elite Barbarians Wizard
Minion Horde Elite Barbarians Inferno Tower Electro Wizard
Minion Horde Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Minion Horde Elite Barbarians
Fireball Wizard Poison Minion Horde Electro Wizard
Minion Horde Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Minion Horde Elite Barbarians
Minion Horde Electro Wizard Elite Barbarians Fireball Inferno Tower Poison
Inferno Tower Minion Horde
Minion Horde Elite Barbarians Inferno Tower
Elite Barbarians Fireball Poison Electro Wizard
Elite Barbarians Minion Horde Fireball Inferno Tower Wizard
Wizard Minion Horde Fireball
Elite Barbarians Inferno Tower Electro Wizard Minion Horde Fireball Poison
Poison Minion Horde Elite Barbarians Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Minion Horde
Fireball Poison Electro Wizard
Minion Horde Fireball Poison
Fireball Poison
Fireball Wizard Poison Minion Horde
Fireball Wizard Poison Minion Horde
Minion Horde Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Minion Horde Elite Barbarians Fireball Poison Electro Wizard
Poison Minion Horde Fireball Wizard Electro Wizard
Fireball Poison Wizard
Poison Elite Barbarians Fireball
Minion Horde Fireball Poison
Elite Barbarians Fireball Poison
Minion Horde Fireball Wizard Poison
Minion Horde Fireball Wizard Poison
Fireball Poison
Minion Horde
Fireball Wizard Poison Electro Wizard
Fireball Wizard Poison
Minion Horde Fireball Poison
Fireball Wizard Poison
Minion Horde Fireball Poison
Poison Fireball Wizard
Minion Horde
Fireball Poison Wizard Electro Wizard
Fireball Wizard Poison
Fireball Poison
Elite Barbarians Poison Minion Horde Fireball Wizard Electro Wizard
Electro Wizard Minion Horde Fireball Wizard Poison
Minion Horde Elite Barbarians Fireball
Poison Minion Horde Fireball Wizard
Minion Horde Fireball Poison Electro Wizard
Minion Horde
Fireball Wizard Poison
Minion Horde Electro Wizard Fireball
Fireball Poison Wizard Electro Wizard
Fireball
Fireball Poison Minion Horde Wizard Electro Wizard
Fireball Wizard Poison
Fireball Poison
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Electro Wizard

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