My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Electro Giant Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army Little Prince
Zap
Minion Horde Skeleton Army Sparky Little Prince
Barbarian Barrel
Wizard Skeleton Army Executioner Sparky Little Prince
The Log
Skeleton Army Sparky Little Prince
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army Little Prince
Royal Delivery
Minion Horde Wizard Skeleton Army Executioner Sparky Little Prince
Fireball
Minion Horde Wizard Skeleton Army Executioner Sparky Little Prince
Poison
Minion Horde Wizard Skeleton Army Executioner Sparky Little Prince
Lightning
Wizard Executioner Sparky Little Prince
Rocket
Minion Horde Wizard Executioner Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Electro Giant Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Little Prince Minion Horde Wizard Executioner Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Little Prince Minion Horde Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Sparky
Wizard
Sparky Mega Knight
Skeleton Army
Sparky
Executioner
Mega Knight
Electro Giant
Sparky
Sparky
Minion Horde Wizard Skeleton Army Electro Giant
Mega Knight
Minion Horde Wizard Executioner
Little Prince

Defense Synergies 0 6

Minion Horde
Sparky
Wizard
Skeleton Army Mega Knight
Skeleton Army
Wizard Executioner Sparky
Executioner
Skeleton Army Mega Knight
Electro Giant
Sparky
Minion Horde Skeleton Army
Mega Knight
Wizard Executioner
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Sparky
Minion Horde Skeleton Army Sparky Executioner Mega Knight
Minion Horde Skeleton Army Sparky Mega Knight Executioner
Minion Horde Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Executioner Mega Knight
Minion Horde Wizard Executioner Little Prince
Electro Giant Sparky Mega Knight
Minion Horde Sparky Skeleton Army
Skeleton Army Minion Horde Sparky Mega Knight Little Prince
Minion Horde Skeleton Army Executioner Wizard Electro Giant Mega Knight
Minion Horde Executioner Wizard
Minion Horde Skeleton Army Sparky Mega Knight Wizard
Wizard Skeleton Army Executioner Sparky Mega Knight Minion Horde
Skeleton Army Sparky Minion Horde Mega Knight
Minion Horde Skeleton Army Electro Giant Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Skeleton Army Executioner
Mega Knight Minion Horde Wizard Skeleton Army Executioner Little Prince
Wizard Executioner Mega Knight Little Prince
Sparky
Wizard Skeleton Army Mega Knight Minion Horde Executioner Electro Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Giant Sparky
Wizard Executioner Mega Knight
Skeleton Army Mega Knight Minion Horde Sparky
Skeleton Army Mega Knight Minion Horde Sparky
Minion Horde Skeleton Army Executioner Sparky Mega Knight
Wizard Executioner Electro Giant Minion Horde
Skeleton Army Sparky Minion Horde
Mega Knight Minion Horde Skeleton Army Sparky
Minion Horde Mega Knight Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Mega Knight Minion Horde Sparky
Skeleton Army Mega Knight Electro Giant
Skeleton Army Mega Knight Minion Horde Wizard Executioner Sparky
Wizard Minion Horde Skeleton Army Executioner Electro Giant Sparky Mega Knight
Skeleton Army Electro Giant Sparky Minion Horde Executioner Little Prince
Executioner Mega Knight Minion Horde Wizard Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Executioner
Minion Horde Sparky
Sparky
Wizard Executioner Minion Horde Sparky Mega Knight
Wizard Executioner Electro Giant Minion Horde
Minion Horde Wizard Executioner Sparky
Wizard Executioner
Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Wizard Executioner
Executioner Sparky
Minion Horde
Sparky
Minion Horde Wizard Executioner Sparky
Minion Horde Wizard Executioner Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Executioner Sparky Mega Knight
Wizard Electro Giant Mega Knight Little Prince
Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Electro Giant Wizard Executioner Sparky Mega Knight Little Prince
Minion Horde
Wizard Executioner Sparky
Wizard Sparky Mega Knight
Sparky
Minion Horde Wizard Executioner Electro Giant Sparky Little Prince
Minion Horde Wizard Electro Giant
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde Skeleton Army
Wizard Executioner
Minion Horde Wizard Executioner Sparky Mega Knight
Wizard Executioner
Electro Giant Sparky
Minion Horde Executioner Sparky Mega Knight
Electro Giant Minion Horde Sparky
Executioner
Executioner Electro Giant Sparky Mega Knight Little Prince

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