My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Princess Royal Ghost Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Princess Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Inferno Dragon Lava Hound
Giant Snowball
Minion Horde Princess Inferno Dragon Lava Hound
Zap
Minion Horde Prince Princess Inferno Dragon Lava Hound
Barbarian Barrel
Wizard Princess Royal Ghost Electro Wizard
The Log
Prince Princess
Earthquake
Arrows
Minion Horde Princess Lava Hound
Royal Delivery
Minion Horde Wizard Prince Princess Royal Ghost Electro Wizard Inferno Dragon Lava Hound
Fireball
Minion Horde Wizard Princess Electro Wizard Inferno Dragon Lava Hound
Poison
Minion Horde Wizard Princess Electro Wizard Lava Hound
Lightning
Wizard Prince Electro Wizard Inferno Dragon
Rocket
Minion Horde Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Royal Ghost Electro Wizard Inferno Dragon Minion Horde Wizard Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Royal Ghost Electro Wizard Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lava Hound Prince
Wizard
Prince Royal Ghost
Prince
Minion Horde Wizard Princess Royal Ghost Electro Wizard
Princess
Prince Royal Ghost
Royal Ghost
Wizard Prince Princess Electro Wizard
Electro Wizard
Prince Royal Ghost
Inferno Dragon
Lava Hound
Lava Hound
Minion Horde Inferno Dragon

Defense Synergies 0 7

Minion Horde
Wizard
Prince Royal Ghost Electro Wizard
Prince
Wizard Electro Wizard
Princess
Royal Ghost
Royal Ghost
Wizard Princess Electro Wizard
Electro Wizard
Wizard Prince Royal Ghost Inferno Dragon
Inferno Dragon
Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde Inferno Dragon Prince Electro Wizard
Minion Horde Prince Electro Wizard Inferno Dragon
Minion Horde Prince Inferno Dragon Electro Wizard
Prince Princess
Royal Ghost Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Wizard Princess
Electro Wizard
Minion Horde Inferno Dragon Prince Princess
Minion Horde Prince Royal Ghost Electro Wizard
Minion Horde Electro Wizard Wizard Princess Royal Ghost
Minion Horde Inferno Dragon Wizard Princess Electro Wizard
Minion Horde Prince Wizard Electro Wizard
Wizard Minion Horde Prince Princess Royal Ghost Electro Wizard
Inferno Dragon Minion Horde Prince Electro Wizard
Minion Horde Prince Electro Wizard Inferno Dragon
Minion Horde Wizard Prince Electro Wizard
Minion Horde Wizard Prince Royal Ghost Electro Wizard
Wizard Princess Royal Ghost Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Wizard Royal Ghost Minion Horde Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Royal Ghost Electro Wizard
Electro Wizard Wizard Prince Royal Ghost Inferno Dragon
Minion Horde Prince Electro Wizard
Prince Minion Horde Electro Wizard
Minion Horde Prince Inferno Dragon
Wizard Minion Horde Princess Electro Wizard
Prince Minion Horde Electro Wizard
Minion Horde Prince Inferno Dragon
Minion Horde Electro Wizard Prince Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Prince
Prince Electro Wizard
Prince Minion Horde Wizard
Wizard Minion Horde Princess
Electro Wizard Minion Horde Prince Inferno Dragon
Minion Horde Wizard Princess Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Royal Ghost
Princess Royal Ghost Electro Wizard
Minion Horde
Prince
Wizard Minion Horde
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Minion Horde Prince Electro Wizard
Minion Horde Wizard Prince Princess Electro Wizard
Wizard Princess
Princess
Minion Horde Princess
Princess Prince
Minion Horde Wizard Princess
Minion Horde Wizard Princess
Minion Horde
Wizard Prince Princess Electro Wizard
Wizard Princess
Minion Horde Prince
Wizard Princess
Prince
Minion Horde
Wizard Princess
Minion Horde Inferno Dragon
Wizard Princess Royal Ghost Electro Wizard
Wizard Prince Princess
Minion Horde Wizard Princess Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Princess Electro Wizard
Minion Horde Prince
Wizard Princess
Minion Horde Electro Wizard Prince Princess
Wizard Princess Electro Wizard
Minion Horde Wizard Prince Princess Electro Wizard
Wizard Princess
Minion Horde Prince
Minion Horde Princess Electro Wizard
Princess Electro Wizard
Prince Princess Royal Ghost Electro Wizard

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