My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Royal Ghost
The Log
Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Giant Skeleton Royal Ghost
Fireball
Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Giant Skeleton Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Valkyrie Minion Horde Wizard Rocket Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Royal Ghost Valkyrie Minion Horde Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton
Valkyrie
Wizard Giant Skeleton Royal Ghost
Wizard
Valkyrie Giant Skeleton Royal Ghost Mega Knight
Rocket
Giant Skeleton
Minion Horde Valkyrie Wizard Lightning
Lightning
Giant Skeleton
Royal Ghost
Valkyrie Wizard Mega Knight
Mega Knight
Minion Horde Wizard Royal Ghost

Defense Synergies 0 5

Minion Horde
Valkyrie
Wizard
Wizard
Valkyrie Giant Skeleton Royal Ghost Mega Knight
Rocket
Giant Skeleton
Wizard
Lightning
Royal Ghost
Wizard Mega Knight
Mega Knight
Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Minion Horde Valkyrie Wizard
Minion Horde Valkyrie Mega Knight
Minion Horde Rocket Mega Knight Valkyrie Giant Skeleton Lightning
Minion Horde Valkyrie Mega Knight
Lightning Valkyrie Rocket Giant Skeleton Mega Knight
Valkyrie Royal Ghost Mega Knight
Minion Horde Rocket Lightning Wizard
Rocket Lightning Valkyrie Giant Skeleton Mega Knight
Minion Horde
Minion Horde Valkyrie Giant Skeleton Royal Ghost Mega Knight
Minion Horde Valkyrie Wizard Giant Skeleton Royal Ghost Mega Knight
Minion Horde Wizard
Minion Horde Mega Knight Valkyrie Wizard Rocket Giant Skeleton Lightning
Valkyrie Wizard Rocket Mega Knight Minion Horde Royal Ghost
Minion Horde Mega Knight
Minion Horde Rocket Lightning Mega Knight
Minion Horde Wizard Mega Knight Valkyrie
Mega Knight Minion Horde Valkyrie Wizard Royal Ghost
Valkyrie Wizard Giant Skeleton Royal Ghost Mega Knight
Valkyrie Wizard Royal Ghost Mega Knight Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton Royal Ghost
Valkyrie Wizard Rocket Lightning Royal Ghost Mega Knight
Giant Skeleton Mega Knight Minion Horde Valkyrie Rocket Lightning
Valkyrie Rocket Giant Skeleton Lightning Mega Knight Minion Horde
Giant Skeleton Minion Horde Valkyrie Mega Knight
Wizard Rocket Minion Horde
Rocket Minion Horde Valkyrie Giant Skeleton Lightning
Giant Skeleton Mega Knight Minion Horde Valkyrie
Minion Horde Rocket Giant Skeleton Lightning Mega Knight Valkyrie
Minion Horde
Mega Knight Minion Horde Valkyrie Giant Skeleton
Rocket Lightning Mega Knight Valkyrie Giant Skeleton
Rocket Giant Skeleton Lightning Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Rocket Giant Skeleton Lightning
Valkyrie Mega Knight Minion Horde Wizard Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Valkyrie Rocket Giant Skeleton Royal Ghost
Royal Ghost
Rocket Lightning Minion Horde Giant Skeleton
Lightning Valkyrie Rocket Giant Skeleton
Wizard Rocket Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard Lightning
Wizard Lightning
Rocket Lightning Minion Horde
Rocket Lightning Minion Horde Valkyrie Wizard
Lightning Wizard Rocket
Rocket Lightning
Lightning Minion Horde Rocket
Lightning
Rocket Lightning Minion Horde Wizard
Lightning Minion Horde Wizard Rocket Mega Knight
Lightning Rocket
Minion Horde Rocket Lightning
Rocket Lightning Wizard Mega Knight
Rocket Lightning Valkyrie Wizard Mega Knight
Rocket Lightning Minion Horde Giant Skeleton Mega Knight
Rocket Lightning Wizard
Rocket Lightning
Rocket Lightning Minion Horde
Valkyrie Wizard Mega Knight
Minion Horde
Wizard Lightning Royal Ghost
Lightning Wizard Mega Knight
Rocket Lightning
Lightning Minion Horde Wizard
Rocket Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard Rocket Mega Knight
Rocket Lightning Minion Horde
Minion Horde Giant Skeleton Mega Knight
Rocket Wizard Lightning
Minion Horde Lightning Rocket
Rocket Lightning Wizard
Lightning Minion Horde Valkyrie Wizard Rocket Mega Knight
Wizard Lightning
Rocket Lightning Giant Skeleton
Minion Horde Mega Knight
Minion Horde Rocket Giant Skeleton Lightning
Rocket Lightning
Lightning Rocket Giant Skeleton Royal Ghost Mega Knight

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