My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Baby Dragon Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Baby Dragon Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Night Witch Graveyard
Giant Snowball
Minion Horde Flying Machine Baby Dragon Witch Night Witch Graveyard
Zap
Minion Horde Flying Machine Witch Night Witch Graveyard
Barbarian Barrel
Valkyrie Witch Electro Wizard Night Witch Graveyard
The Log
Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Minion Horde Flying Machine Witch Night Witch Graveyard
Royal Delivery
Minion Horde Valkyrie Flying Machine Baby Dragon Witch Electro Wizard Night Witch Graveyard
Fireball
Minion Horde Flying Machine Baby Dragon Witch Electro Wizard Night Witch
Poison
Minion Horde Flying Machine Witch Electro Wizard Night Witch Graveyard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard Night Witch
Rocket
Minion Horde Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Flying Machine Baby Dragon Electro Wizard Night Witch Minion Horde Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Flying Machine Baby Dragon Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Valkyrie
Graveyard Flying Machine Baby Dragon Witch Electro Wizard
Flying Machine
Valkyrie Baby Dragon Graveyard
Baby Dragon
Graveyard Valkyrie Flying Machine Witch Electro Wizard
Witch
Valkyrie Baby Dragon Graveyard
Electro Wizard
Graveyard Valkyrie Baby Dragon
Night Witch
Graveyard
Graveyard
Valkyrie Baby Dragon Electro Wizard Flying Machine Witch Night Witch

Defense Synergies 0 10

Minion Horde
Valkyrie
Flying Machine Baby Dragon Witch Electro Wizard Night Witch
Flying Machine
Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Flying Machine Witch
Witch
Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Flying Machine Witch Night Witch
Night Witch
Valkyrie Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Flying Machine Baby Dragon Electro Wizard
Minion Horde Valkyrie Flying Machine Witch Electro Wizard Night Witch
Minion Horde Witch Valkyrie Electro Wizard Night Witch
Minion Horde Witch Night Witch Valkyrie Electro Wizard
Valkyrie
Valkyrie Flying Machine Baby Dragon Electro Wizard Night Witch
Minion Horde Electro Wizard Flying Machine Baby Dragon Witch Night Witch
Valkyrie Flying Machine Baby Dragon Electro Wizard
Minion Horde Witch Night Witch
Minion Horde Valkyrie Electro Wizard Night Witch
Minion Horde Valkyrie Witch Electro Wizard Flying Machine Baby Dragon Night Witch
Minion Horde Flying Machine Baby Dragon Witch Electro Wizard Night Witch
Minion Horde Night Witch Valkyrie Flying Machine Witch Electro Wizard
Valkyrie Minion Horde Baby Dragon Witch Electro Wizard Night Witch
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard Night Witch
Minion Horde Valkyrie Flying Machine Baby Dragon Witch Electro Wizard Night Witch
Valkyrie Baby Dragon Witch Flying Machine Electro Wizard
Electro Wizard
Valkyrie Minion Horde Flying Machine Baby Dragon Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie Flying Machine Baby Dragon
Minion Horde Valkyrie Witch Electro Wizard
Valkyrie Minion Horde Electro Wizard Night Witch
Minion Horde Valkyrie Witch Night Witch
Minion Horde Flying Machine Baby Dragon Witch Electro Wizard
Minion Horde Valkyrie Flying Machine Witch Electro Wizard Night Witch
Minion Horde Valkyrie
Minion Horde Electro Wizard Valkyrie Flying Machine Baby Dragon Witch
Witch Minion Horde
Minion Horde Valkyrie Flying Machine Witch
Valkyrie Electro Wizard
Minion Horde Valkyrie Witch Night Witch
Minion Horde Valkyrie Flying Machine Baby Dragon Witch
Witch Electro Wizard Minion Horde Valkyrie Flying Machine Baby Dragon Night Witch
Valkyrie Minion Horde Flying Machine Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Wizard
Minion Horde Flying Machine Baby Dragon
Valkyrie Flying Machine
Minion Horde Valkyrie Baby Dragon
Minion Horde Flying Machine Baby Dragon Witch
Minion Horde Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon
Flying Machine
Minion Horde Electro Wizard Night Witch
Minion Horde Valkyrie Flying Machine Electro Wizard
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon Witch
Minion Horde Flying Machine Baby Dragon
Minion Horde Night Witch
Flying Machine Baby Dragon Electro Wizard
Valkyrie Flying Machine Baby Dragon Witch
Minion Horde Baby Dragon Night Witch
Minion Horde Flying Machine Baby Dragon
Valkyrie Baby Dragon Witch
Minion Horde Witch
Flying Machine Baby Dragon Witch Electro Wizard
Flying Machine Baby Dragon Witch
Baby Dragon
Minion Horde Flying Machine Baby Dragon Witch Electro Wizard Night Witch
Electro Wizard Minion Horde Flying Machine Witch
Minion Horde Night Witch
Minion Horde Night Witch
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Flying Machine Witch Night Witch
Flying Machine Baby Dragon Witch Electro Wizard
Minion Horde Valkyrie Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon
Minion Horde Flying Machine
Minion Horde Flying Machine Baby Dragon Witch Electro Wizard
Flying Machine Witch Electro Wizard
Flying Machine Baby Dragon Witch Electro Wizard

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