My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Musketeer Witch
Zap
Minion Horde Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Musketeer Valkyrie Wizard Witch
Fireball
Minion Horde Musketeer Wizard Witch
Poison
Minion Horde Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Minion Horde Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Freeze Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Freeze
Fireball
Giant Freeze
Musketeer
Valkyrie Giant
Valkyrie
Musketeer Giant Wizard Witch
Giant
Musketeer Minion Horde Fireball Valkyrie Wizard Witch
Wizard
Valkyrie Giant
Freeze
Minion Horde Fireball
Witch
Valkyrie Giant

Defense Synergies 1 8

Minion Horde
Freeze
Fireball
Musketeer Valkyrie Freeze
Musketeer
Valkyrie Fireball
Valkyrie
Musketeer Fireball Wizard Freeze Witch
Giant
Wizard
Valkyrie Freeze
Freeze
Minion Horde Fireball Valkyrie Wizard
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Valkyrie Wizard
Minion Horde Musketeer Valkyrie Witch
Minion Horde Witch Musketeer Valkyrie Freeze
Minion Horde Witch Musketeer Valkyrie
Fireball Valkyrie
Fireball Freeze Musketeer Valkyrie
Minion Horde Musketeer Fireball Wizard Freeze Witch
Fireball Musketeer Valkyrie
Minion Horde Witch Musketeer
Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Witch Fireball Musketeer Wizard Freeze
Minion Horde Musketeer Fireball Wizard Witch
Minion Horde Fireball Musketeer Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Minion Horde Freeze Witch
Minion Horde
Minion Horde Fireball Freeze
Minion Horde Wizard Fireball Musketeer Valkyrie Witch
Fireball Minion Horde Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch Fireball Musketeer
Musketeer
Valkyrie Wizard Minion Horde Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Musketeer Valkyrie Wizard
Minion Horde Musketeer Valkyrie Witch
Valkyrie Minion Horde Fireball Musketeer
Minion Horde Musketeer Valkyrie Witch
Fireball Wizard Minion Horde Musketeer Freeze Witch
Minion Horde Fireball Musketeer Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Freeze Fireball Valkyrie Witch
Witch Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Witch
Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard Witch
Wizard Minion Horde Fireball Musketeer Valkyrie Witch
Witch Minion Horde Fireball Musketeer Valkyrie Freeze
Valkyrie Minion Horde Fireball Musketeer Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Valkyrie Freeze
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer Valkyrie Freeze
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Musketeer Freeze Witch
Minion Horde Musketeer Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Minion Horde Fireball Musketeer Freeze
Fireball Musketeer
Minion Horde Fireball Musketeer Wizard Witch
Minion Horde Fireball Musketeer Wizard
Fireball Freeze
Minion Horde
Fireball Musketeer Wizard
Fireball Valkyrie Wizard Witch
Minion Horde Fireball Musketeer
Fireball Wizard
Musketeer
Minion Horde Fireball Musketeer
Freeze Fireball Valkyrie Wizard Witch
Minion Horde Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer
Minion Horde Fireball Musketeer Wizard Witch
Minion Horde Fireball Musketeer Wizard Freeze Witch
Minion Horde Fireball
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Musketeer Freeze Witch
Fireball Musketeer Wizard Witch
Freeze
Fireball
Fireball Minion Horde Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer Freeze Witch
Fireball Musketeer Witch
Fireball Musketeer Freeze Witch

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