My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Hog Rider Balloon
Giant Snowball
Goblin Gang Minion Horde Hog Rider Balloon
Zap
Goblin Gang Minion Horde Royal Giant Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Royal Giant Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Valkyrie Hog Rider Wizard Balloon
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Balloon
Poison
Goblin Gang Minion Horde Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Minion Horde Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Valkyrie Hog Rider Minion Horde Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Valkyrie Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant Valkyrie Balloon
Minion Horde
Royal Giant Hog Rider
Royal Giant
Goblin Gang Minion Horde Hog Rider Wizard Tornado
Valkyrie
Hog Rider Balloon Goblin Gang Wizard Tornado
Hog Rider
Goblin Gang Valkyrie Minion Horde Royal Giant Wizard Tornado Balloon
Wizard
Tornado Royal Giant Valkyrie Hog Rider Balloon
Tornado
Wizard Royal Giant Valkyrie Hog Rider Balloon
Balloon
Valkyrie Goblin Gang Hog Rider Wizard Tornado

Defense Synergies 1 4

Goblin Gang
Valkyrie
Minion Horde
Tornado
Royal Giant
Valkyrie
Goblin Gang Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie
Tornado
Wizard Minion Horde Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Goblin Gang Valkyrie
Goblin Gang Minion Horde Tornado Valkyrie
Minion Horde Goblin Gang Valkyrie
Valkyrie Tornado
Goblin Gang Tornado Valkyrie
Minion Horde Tornado Goblin Gang Wizard
Valkyrie
Minion Horde Goblin Gang Tornado
Goblin Gang Tornado Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard Tornado
Minion Horde Goblin Gang Wizard Tornado
Minion Horde Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Minion Horde Tornado
Goblin Gang Minion Horde
Minion Horde Tornado Goblin Gang
Minion Horde Wizard Goblin Gang Valkyrie Tornado
Goblin Gang Minion Horde Valkyrie Wizard Tornado
Valkyrie Wizard Tornado
Tornado
Goblin Gang Valkyrie Wizard Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Valkyrie Wizard
Goblin Gang Minion Horde Valkyrie
Goblin Gang Valkyrie Minion Horde Tornado
Goblin Gang Minion Horde Valkyrie
Wizard Goblin Gang Minion Horde Tornado
Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Valkyrie Tornado
Goblin Gang Minion Horde
Minion Horde Valkyrie
Valkyrie Tornado
Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Tornado
Valkyrie Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Tornado
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblin Gang Minion Horde Tornado
Minion Horde Valkyrie Wizard Tornado
Wizard Tornado
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Wizard
Valkyrie Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Valkyrie Wizard
Minion Horde
Wizard Tornado
Wizard Tornado
Tornado
Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang
Wizard Tornado
Goblin Gang Minion Horde Valkyrie Wizard
Wizard
Tornado
Minion Horde
Goblin Gang Minion Horde Tornado
Tornado
Tornado

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