My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Miner Bandit Ram Rider
Giant Snowball
Minion Horde Musketeer Miner Ram Rider
Zap
Minion Horde Royal Giant Bandit Ram Rider
Barbarian Barrel
Musketeer Valkyrie Bandit Electro Wizard
The Log
Royal Giant Musketeer Bandit Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer Valkyrie Miner Bandit Electro Wizard Ram Rider
Fireball
Minion Horde Musketeer Bandit Electro Wizard Ram Rider
Poison
Minion Horde Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Rocket
Minion Horde Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Musketeer Valkyrie Electro Wizard Minion Horde Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Musketeer Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Royal Giant
Royal Giant
Miner Minion Horde Musketeer Bandit Electro Wizard
Musketeer
Valkyrie Royal Giant Miner Bandit Ram Rider
Valkyrie
Musketeer Bandit Electro Wizard Ram Rider
Miner
Minion Horde Royal Giant Musketeer Bandit Electro Wizard
Bandit
Royal Giant Musketeer Valkyrie Miner Electro Wizard Ram Rider
Electro Wizard
Royal Giant Valkyrie Miner Bandit Ram Rider
Ram Rider
Musketeer Valkyrie Bandit Electro Wizard

Defense Synergies 1 9

Minion Horde
Royal Giant
Musketeer
Valkyrie Miner Bandit Electro Wizard Ram Rider
Valkyrie
Musketeer Bandit Electro Wizard
Miner
Musketeer
Bandit
Musketeer Valkyrie Electro Wizard Ram Rider
Electro Wizard
Musketeer Valkyrie Bandit Ram Rider
Ram Rider
Musketeer Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie Electro Wizard Ram Rider
Minion Horde Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Minion Horde Ram Rider Musketeer Valkyrie Bandit Electro Wizard
Minion Horde Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie
Musketeer Valkyrie Bandit Electro Wizard
Minion Horde Musketeer Electro Wizard Ram Rider
Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Miner Bandit Electro Wizard
Minion Horde Valkyrie Electro Wizard Musketeer Bandit Ram Rider
Minion Horde Musketeer Electro Wizard Ram Rider
Minion Horde Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie Minion Horde Electro Wizard
Minion Horde Bandit Electro Wizard Ram Rider
Minion Horde Bandit Electro Wizard Ram Rider
Minion Horde Musketeer Valkyrie Electro Wizard
Minion Horde Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie Musketeer Bandit Electro Wizard Ram Rider
Musketeer Electro Wizard Ram Rider
Valkyrie Minion Horde Musketeer Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Musketeer Valkyrie Miner
Bandit Minion Horde Musketeer Valkyrie Electro Wizard Ram Rider
Valkyrie Minion Horde Musketeer Bandit Electro Wizard Ram Rider
Minion Horde Musketeer Valkyrie Bandit Ram Rider
Minion Horde Musketeer Electro Wizard Ram Rider
Minion Horde Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Minion Horde Valkyrie
Minion Horde Electro Wizard Valkyrie Bandit
Minion Horde Musketeer
Minion Horde Musketeer Valkyrie
Valkyrie Electro Wizard
Minion Horde Valkyrie Bandit Ram Rider
Minion Horde Musketeer Valkyrie
Electro Wizard Minion Horde Musketeer Valkyrie
Valkyrie Minion Horde Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Bandit
Musketeer Miner Bandit Electro Wizard Ram Rider
Minion Horde Miner Bandit
Musketeer Valkyrie
Minion Horde Valkyrie
Minion Horde Musketeer Ram Rider
Minion Horde Musketeer
Ram Rider
Miner Bandit Ram Rider
Minion Horde Musketeer Electro Wizard
Miner Minion Horde Musketeer Valkyrie Bandit Electro Wizard Ram Rider
Musketeer
Musketeer Miner Bandit
Minion Horde Musketeer Bandit
Musketeer
Minion Horde Musketeer Bandit
Minion Horde Musketeer Bandit
Minion Horde
Musketeer Bandit Electro Wizard
Valkyrie Miner
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer
Valkyrie
Minion Horde
Miner Musketeer Bandit Electro Wizard Ram Rider
Musketeer Miner Bandit Ram Rider
Miner Musketeer Bandit
Minion Horde Musketeer Electro Wizard
Electro Wizard Minion Horde Musketeer
Minion Horde
Minion Horde Musketeer Miner Bandit
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Musketeer Bandit
Musketeer Electro Wizard Ram Rider
Miner Minion Horde Musketeer Valkyrie Electro Wizard
Musketeer
Minion Horde Musketeer
Minion Horde Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Miner Bandit Electro Wizard

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