My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider
Giant Snowball
Minion Horde Hog Rider Furnace
Zap
Minion Horde Royal Giant Furnace
Barbarian Barrel
Bomb Tower Furnace Wizard
The Log
Royal Giant Hog Rider Furnace
Earthquake
Bomb Tower Hog Rider Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Hog Rider Wizard
Fireball
Minion Horde Bomb Tower Hog Rider Furnace Wizard
Poison
Minion Horde Bomb Tower Furnace Wizard
Lightning
Bomb Tower Furnace Wizard
Rocket
Minion Horde Bomb Tower Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Furnace Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Bomb Tower Hog Rider Furnace Freeze Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Bomb Tower Hog Rider Furnace

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Hog Rider Freeze
Royal Giant
Fireball Furnace Minion Horde Hog Rider Wizard
Fireball
Royal Giant Hog Rider Freeze
Bomb Tower
Hog Rider
Fireball Freeze Minion Horde Royal Giant Furnace Wizard
Furnace
Royal Giant Hog Rider
Wizard
Royal Giant Hog Rider
Freeze
Hog Rider Minion Horde Fireball

Defense Synergies 0 4

Minion Horde
Freeze
Royal Giant
Fireball
Bomb Tower Freeze
Bomb Tower
Fireball
Hog Rider
Furnace
Wizard
Freeze
Freeze
Minion Horde Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Bomb Tower Furnace
Minion Horde Bomb Tower Furnace Freeze
Minion Horde Bomb Tower Furnace
Fireball Bomb Tower
Fireball Freeze Bomb Tower Furnace
Minion Horde Furnace Fireball Bomb Tower Wizard Freeze
Fireball Bomb Tower
Minion Horde Bomb Tower Furnace
Minion Horde
Minion Horde Fireball Bomb Tower Furnace Wizard Freeze
Minion Horde Fireball Furnace Wizard
Minion Horde Bomb Tower Furnace Fireball Wizard Freeze
Fireball Bomb Tower Wizard Minion Horde Furnace Freeze
Minion Horde Bomb Tower Furnace
Minion Horde Bomb Tower Fireball Furnace Freeze
Minion Horde Bomb Tower Wizard Fireball Furnace
Fireball Bomb Tower Minion Horde Furnace Wizard
Bomb Tower Furnace Wizard Freeze Fireball
Bomb Tower
Wizard Minion Horde Fireball Bomb Tower Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Bomb Tower Wizard
Minion Horde Bomb Tower Furnace
Minion Horde Fireball
Minion Horde
Fireball Furnace Wizard Minion Horde Bomb Tower Freeze
Minion Horde Fireball Bomb Tower Furnace
Minion Horde Bomb Tower
Minion Horde Freeze Fireball Bomb Tower
Minion Horde
Minion Horde Bomb Tower
Fireball
Minion Horde Fireball Bomb Tower Wizard
Wizard Minion Horde Fireball Bomb Tower Furnace
Minion Horde Fireball Bomb Tower Furnace Freeze
Minion Horde Fireball Bomb Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde Furnace
Fireball Wizard Minion Horde Furnace Freeze
Minion Horde Furnace Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball Furnace
Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Furnace Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Furnace Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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