My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Minion Horde Baby Dragon Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Prince
Giant Snowball
Spear Goblins Bats Minion Horde Baby Dragon
Zap
Spear Goblins Bats Mortar Minion Horde Prince
Barbarian Barrel
Spear Goblins Mortar
The Log
Spear Goblins Prince
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Bats Minion Horde
Royal Delivery
Spear Goblins Bats Minion Horde Baby Dragon Prince
Fireball
Mortar Minion Horde Baby Dragon
Poison
Spear Goblins Bats Mortar Minion Horde
Lightning
Mortar Baby Dragon Prince
Rocket
Mortar Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rocket Baby Dragon Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Mortar Baby Dragon Minion Horde Prince Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bats Mortar Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Baby Dragon Prince Golem
Bats
Mortar Baby Dragon Prince Golem
Mortar
Spear Goblins Bats Rocket Baby Dragon
Minion Horde
Prince Golem
Rocket
Mortar Golem
Baby Dragon
Golem Spear Goblins Bats Mortar Prince
Prince
Spear Goblins Bats Minion Horde Baby Dragon Golem
Golem
Baby Dragon Spear Goblins Bats Minion Horde Rocket Prince

Defense Synergies 0 9

Spear Goblins
Bats Mortar Baby Dragon Prince
Bats
Spear Goblins Mortar Baby Dragon Prince
Mortar
Spear Goblins Bats Baby Dragon
Minion Horde
Rocket
Baby Dragon
Spear Goblins Bats Mortar Prince
Prince
Spear Goblins Bats Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mortar Minion Horde Baby Dragon
Minion Horde Bats Mortar Prince
Mortar Minion Horde Rocket Prince Bats
Minion Horde Prince Bats Mortar
Rocket Prince
Spear Goblins Bats Baby Dragon
Bats Minion Horde Rocket Spear Goblins Mortar Baby Dragon
Rocket Baby Dragon
Minion Horde Mortar Prince
Spear Goblins Minion Horde Prince
Bats Minion Horde Spear Goblins Baby Dragon
Minion Horde Spear Goblins Bats Baby Dragon
Mortar Minion Horde Prince Bats Rocket
Rocket Bats Mortar Minion Horde Baby Dragon Prince
Mortar Minion Horde Prince
Minion Horde Rocket Mortar Prince
Minion Horde Bats Mortar Prince
Mortar Spear Goblins Bats Minion Horde Baby Dragon Prince
Mortar Baby Dragon Spear Goblins Bats
Mortar Prince
Spear Goblins Bats Minion Horde Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince
Mortar Rocket Baby Dragon Prince
Spear Goblins Bats Minion Horde Rocket Prince
Rocket Prince Bats Minion Horde
Minion Horde Prince
Rocket Bats Minion Horde Baby Dragon
Rocket Prince Spear Goblins Bats Minion Horde
Minion Horde Prince
Minion Horde Rocket Spear Goblins Bats Mortar Baby Dragon Prince
Minion Horde
Bats Minion Horde Prince
Rocket Prince
Rocket Prince Minion Horde
Minion Horde Baby Dragon
Spear Goblins Bats Mortar Minion Horde Rocket Baby Dragon Prince
Bats Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Rocket Baby Dragon
Mortar Baby Dragon
Rocket Minion Horde Baby Dragon
Rocket Prince
Rocket Mortar Minion Horde Baby Dragon
Spear Goblins Bats Minion Horde Rocket Baby Dragon
Mortar Minion Horde Baby Dragon
Baby Dragon
Mortar
Rocket Bats Minion Horde Prince
Rocket Mortar Minion Horde Prince
Rocket Baby Dragon
Rocket Mortar Baby Dragon
Mortar Minion Horde Rocket Baby Dragon
Mortar Baby Dragon Prince
Rocket Spear Goblins Mortar Minion Horde Baby Dragon
Mortar Minion Horde Rocket Baby Dragon
Mortar Rocket
Bats Minion Horde Rocket
Rocket Mortar Baby Dragon Prince
Rocket Mortar Baby Dragon
Rocket Minion Horde Baby Dragon Prince
Rocket
Rocket Prince
Rocket Mortar Minion Horde Baby Dragon
Mortar Baby Dragon
Minion Horde
Mortar Baby Dragon
Mortar Baby Dragon Prince
Rocket Mortar Baby Dragon
Bats Minion Horde Baby Dragon
Rocket Bats Minion Horde
Minion Horde
Mortar Minion Horde Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket
Minion Horde Spear Goblins Bats Rocket Prince
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon Prince
Mortar Baby Dragon
Rocket
Minion Horde Prince
Bats Minion Horde Rocket Baby Dragon
Bats Rocket
Mortar Rocket Baby Dragon Prince

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