My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Minion Horde Royal Hogs Witch
Zap
Minion Horde Inferno Tower Royal Hogs Witch
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Witch Electro Wizard
The Log
Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Inferno Tower Royal Hogs Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Royal Hogs Witch Electro Wizard
Fireball
Minion Horde Inferno Tower Wizard Royal Hogs Witch Electro Wizard
Poison
Minion Horde Inferno Tower Wizard Royal Hogs Witch Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Witch Electro Wizard
Rocket
Minion Horde Inferno Tower Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Electro Wizard Minion Horde Inferno Tower Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Electro Wizard Minion Horde Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Mini P.E.K.K.A
Wizard Royal Hogs Electro Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Witch
Mega Knight
Electro Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Mega Knight
Minion Horde Mini P.E.K.K.A Wizard Royal Hogs Witch Electro Wizard

Defense Synergies 2 9

Minion Horde
Inferno Tower
Mini P.E.K.K.A
Electro Wizard Wizard Witch
Inferno Tower
Electro Wizard Minion Horde Mega Knight
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Royal Hogs
Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Inferno Tower Wizard Witch Mega Knight
Mega Knight
Inferno Tower Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Tower Witch Electro Wizard Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Tower Witch Mega Knight Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Tower Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight
Minion Horde Inferno Tower Electro Wizard Wizard Witch
Inferno Tower Electro Wizard Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Tower Witch
Minion Horde Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Minion Horde Witch Electro Wizard Wizard Mega Knight
Minion Horde Inferno Tower Wizard Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Tower Mega Knight Wizard Witch Electro Wizard
Wizard Mega Knight Minion Horde Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Inferno Tower Minion Horde Electro Wizard Mega Knight
Minion Horde Inferno Tower Mini P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Witch Electro Wizard
Mega Knight Minion Horde Wizard Witch Electro Wizard
Wizard Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard
Wizard Mega Knight Minion Horde Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Minion Horde Inferno Tower Electro Wizard
Inferno Tower Minion Horde Mini P.E.K.K.A Witch Mega Knight
Wizard Minion Horde Witch Electro Wizard
Mini P.E.K.K.A Minion Horde Inferno Tower Witch Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Minion Horde
Minion Horde Electro Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower Witch
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Minion Horde Inferno Tower Wizard Witch
Wizard Minion Horde Witch Mega Knight
Inferno Tower Witch Electro Wizard Minion Horde Mini P.E.K.K.A
Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Electro Wizard
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Minion Horde Wizard Witch Electro Wizard
Electro Wizard Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Wizard
Minion Horde Electro Wizard Witch
Wizard Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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