My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram Giant Clone
Giant Snowball
Goblin Gang Minion Horde Battle Ram Clone
Zap
Goblin Gang Minion Horde Battle Ram Clone
Barbarian Barrel
Goblin Gang Battle Ram Clone Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Minion Horde Clone
Royal Delivery
Goblin Gang Minion Horde Mini P.E.K.K.A Battle Ram Clone Ice Wizard
Fireball
Goblin Gang Minion Horde Battle Ram Clone Ice Wizard
Poison
Goblin Gang Minion Horde Clone Ice Wizard
Lightning
Mini P.E.K.K.A Battle Ram Ice Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rocket Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Ice Wizard Mini P.E.K.K.A Battle Ram Minion Horde Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Battle Ram Giant Clone
Minion Horde
Battle Ram Giant Clone
Mini P.E.K.K.A
Giant Goblin Gang Ice Wizard
Battle Ram
Goblin Gang Minion Horde
Giant
Mini P.E.K.K.A Goblin Gang Minion Horde Rocket Ice Wizard
Rocket
Giant
Clone
Goblin Gang Minion Horde
Ice Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 4

Goblin Gang
Mini P.E.K.K.A Ice Wizard
Minion Horde
Ice Wizard
Mini P.E.K.K.A
Goblin Gang Ice Wizard
Battle Ram
Giant
Rocket
Clone
Ice Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A Rocket Ice Wizard
Minion Horde Mini P.E.K.K.A Goblin Gang Ice Wizard
Mini P.E.K.K.A Rocket
Goblin Gang Ice Wizard
Minion Horde Rocket Goblin Gang Ice Wizard
Rocket
Minion Horde Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A Ice Wizard
Goblin Gang Minion Horde Ice Wizard
Minion Horde Goblin Gang Ice Wizard
Minion Horde Mini P.E.K.K.A Goblin Gang Rocket Ice Wizard
Rocket Goblin Gang Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Rocket Goblin Gang Mini P.E.K.K.A
Minion Horde Goblin Gang Mini P.E.K.K.A
Goblin Gang Minion Horde Ice Wizard
Ice Wizard
Mini P.E.K.K.A
Goblin Gang Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Minion Horde Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Minion Horde
Goblin Gang Minion Horde Mini P.E.K.K.A
Rocket Goblin Gang Minion Horde Ice Wizard
Goblin Gang Mini P.E.K.K.A Rocket Minion Horde Ice Wizard
Mini P.E.K.K.A Minion Horde
Minion Horde Rocket Mini P.E.K.K.A
Goblin Gang Minion Horde
Minion Horde Mini P.E.K.K.A
Rocket
Mini P.E.K.K.A Rocket Goblin Gang Minion Horde
Minion Horde
Goblin Gang Minion Horde Mini P.E.K.K.A Rocket
Minion Horde Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Ice Wizard
Rocket Minion Horde
Rocket
Rocket Minion Horde
Minion Horde Rocket Ice Wizard
Minion Horde
Ice Wizard
Rocket Goblin Gang Minion Horde Mini P.E.K.K.A
Rocket Minion Horde
Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Rocket
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A
Rocket
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Ice Wizard
Minion Horde
Ice Wizard
Rocket
Minion Horde Ice Wizard
Rocket Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Goblin Gang Rocket
Rocket Ice Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A Rocket
Rocket
Minion Horde
Goblin Gang Minion Horde Rocket
Rocket
Rocket

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