My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Wizard Skeleton Army Witch Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Witch Lumberjack
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Wizard Witch Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Lumberjack Minion Horde Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Freeze Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze Lumberjack
Minion Horde
Freeze Golem Lumberjack
Wizard
Golem Lumberjack
Skeleton Army
Freeze
Arrows Minion Horde
Witch
Golem Lumberjack
Golem
Arrows Minion Horde Wizard Witch Lumberjack
Lumberjack
Arrows Minion Horde Wizard Witch Golem

Defense Synergies 0 9

Arrows
Lumberjack
Minion Horde
Freeze
Wizard
Skeleton Army Freeze Lumberjack
Skeleton Army
Wizard Freeze Lumberjack
Freeze
Minion Horde Wizard Skeleton Army Lumberjack
Witch
Lumberjack
Golem
Lumberjack
Arrows Wizard Skeleton Army Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Witch
Minion Horde Skeleton Army Witch Lumberjack Freeze
Minion Horde Skeleton Army Witch Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Freeze Lumberjack
Minion Horde Arrows Wizard Freeze Witch
Arrows
Minion Horde Witch Skeleton Army Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Witch Arrows Wizard Freeze Lumberjack
Arrows Minion Horde Wizard Witch
Minion Horde Skeleton Army Lumberjack Wizard Freeze Witch
Wizard Skeleton Army Arrows Minion Horde Freeze Witch Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Freeze Lumberjack
Minion Horde Wizard Arrows Skeleton Army Witch Lumberjack
Arrows Minion Horde Wizard Skeleton Army Witch Lumberjack
Arrows Wizard Freeze Witch Lumberjack
Lumberjack
Wizard Skeleton Army Arrows Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch
Arrows Wizard Lumberjack
Skeleton Army Lumberjack Minion Horde Witch
Skeleton Army Lumberjack Minion Horde
Minion Horde Skeleton Army Witch Lumberjack
Arrows Wizard Minion Horde Freeze Witch
Skeleton Army Minion Horde Witch Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Freeze Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch Lumberjack
Skeleton Army Arrows
Skeleton Army Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Skeleton Army Witch
Skeleton Army Witch Minion Horde Freeze Lumberjack
Arrows Minion Horde Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Freeze Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Minion Horde Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Arrows Wizard
Arrows Wizard Witch
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Minion Horde Skeleton Army Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Minion Horde Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde
Minion Horde Freeze Witch
Witch
Freeze Witch

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