My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Inferno Dragon
Zap
Minion Horde Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Giant Skeleton
The Log
Goblin Barrel Giant Skeleton
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Wizard Goblin Barrel Giant Skeleton Inferno Dragon
Fireball
Minion Horde Inferno Tower Wizard Goblin Barrel Inferno Dragon
Poison
Minion Horde Inferno Tower Wizard
Lightning
Inferno Tower Wizard Inferno Dragon
Rocket
Minion Horde Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Inferno Dragon Minion Horde Inferno Tower Wizard Giant Skeleton Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Inferno Dragon Minion Horde Inferno Tower

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Inferno Tower
Wizard
Giant Skeleton
Goblin Barrel
Giant Skeleton
Giant Skeleton
Minion Horde Wizard Goblin Barrel Lightning
Lightning
Electro Giant Giant Skeleton
Electro Giant
Lightning Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 3

Minion Horde
Inferno Tower
Inferno Tower
Minion Horde
Wizard
Giant Skeleton
Goblin Barrel
Giant Skeleton
Wizard
Lightning
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Inferno Dragon
Minion Horde Inferno Tower Giant Skeleton Lightning Inferno Dragon
Minion Horde Inferno Tower Inferno Dragon
Lightning Giant Skeleton
Minion Horde Inferno Tower Lightning Inferno Dragon Wizard
Lightning Inferno Tower Giant Skeleton Electro Giant
Minion Horde Inferno Tower Inferno Dragon
Minion Horde Inferno Tower Giant Skeleton
Minion Horde Wizard Giant Skeleton Electro Giant
Minion Horde Inferno Tower Inferno Dragon Wizard
Minion Horde Inferno Tower Wizard Giant Skeleton Lightning
Wizard Minion Horde
Inferno Tower Inferno Dragon Minion Horde
Minion Horde Inferno Tower Lightning Electro Giant Inferno Dragon
Minion Horde Wizard Inferno Tower
Minion Horde Wizard
Wizard Giant Skeleton Inferno Dragon
Inferno Tower Inferno Dragon
Wizard Minion Horde Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton Electro Giant
Wizard Lightning Inferno Dragon
Giant Skeleton Minion Horde Inferno Tower Lightning
Giant Skeleton Lightning Minion Horde Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Inferno Dragon
Wizard Electro Giant Minion Horde
Minion Horde Inferno Tower Giant Skeleton Lightning
Inferno Tower Giant Skeleton Minion Horde Inferno Dragon
Minion Horde Giant Skeleton Lightning Inferno Tower Inferno Dragon
Inferno Tower Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Inferno Tower Giant Skeleton
Lightning Giant Skeleton Electro Giant
Giant Skeleton Lightning Minion Horde Inferno Tower Wizard
Wizard Minion Horde Electro Giant
Inferno Tower Electro Giant Minion Horde Giant Skeleton Lightning Inferno Dragon
Minion Horde Inferno Tower Wizard Giant Skeleton Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Giant Skeleton
Lightning Minion Horde Giant Skeleton
Lightning Giant Skeleton
Wizard Minion Horde
Wizard Electro Giant Minion Horde
Minion Horde Wizard
Wizard Lightning
Wizard Lightning
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Wizard
Lightning
Lightning Minion Horde
Lightning
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning
Minion Horde Lightning
Lightning Wizard
Lightning Wizard Electro Giant
Lightning Minion Horde Giant Skeleton
Lightning Wizard
Lightning
Lightning Minion Horde
Electro Giant Wizard
Minion Horde Inferno Dragon
Wizard Lightning
Lightning Wizard
Lightning
Lightning Minion Horde Wizard Electro Giant
Lightning Minion Horde Wizard Electro Giant
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Minion Horde
Minion Horde Giant Skeleton
Wizard Lightning
Minion Horde Lightning
Lightning Wizard
Lightning Minion Horde Wizard
Wizard Lightning
Lightning Giant Skeleton Electro Giant
Minion Horde
Electro Giant Minion Horde Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Electro Giant

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