My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Miner
Giant Snowball
Minion Horde Guards Baby Dragon Miner
Zap
Minion Horde Guards
Barbarian Barrel
Wizard Guards
The Log
Guards
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Wizard Guards Baby Dragon Miner
Fireball
Minion Horde Wizard Baby Dragon
Poison
Minion Horde Wizard Guards
Lightning
Ice Golem Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Baby Dragon Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Miner Fireball Baby Dragon Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Guards Miner Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Ice Golem Golem
Ice Golem
Minion Horde Baby Dragon Miner
Fireball
Golem Baby Dragon Miner
Wizard
Golem Miner
Guards
Miner
Baby Dragon
Golem Ice Golem Fireball Miner
Golem
Fireball Baby Dragon Minion Horde Wizard
Miner
Minion Horde Guards Ice Golem Fireball Wizard Baby Dragon

Defense Synergies 0 8

Minion Horde
Ice Golem
Ice Golem
Minion Horde Fireball Wizard Guards Baby Dragon
Fireball
Ice Golem Miner
Wizard
Ice Golem Guards
Guards
Ice Golem Wizard Baby Dragon
Baby Dragon
Ice Golem Guards
Golem
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Fireball Wizard Baby Dragon
Minion Horde
Minion Horde
Minion Horde Guards
Fireball
Fireball Guards Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Ice Golem Fireball Baby Dragon
Minion Horde
Guards Minion Horde Ice Golem Miner
Minion Horde Guards Ice Golem Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Guards
Fireball Wizard Minion Horde Guards Baby Dragon
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Fireball
Fireball Minion Horde Wizard Guards Baby Dragon
Wizard Baby Dragon Ice Golem Fireball Guards
Wizard Minion Horde Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball
Fireball Ice Golem Wizard Baby Dragon Miner
Guards Minion Horde Ice Golem
Guards Minion Horde Ice Golem Fireball
Minion Horde Guards
Fireball Wizard Minion Horde Ice Golem Baby Dragon
Guards Minion Horde Ice Golem Fireball
Minion Horde
Minion Horde Ice Golem Fireball Baby Dragon
Minion Horde Guards
Minion Horde Guards
Fireball Guards
Minion Horde Ice Golem Fireball Wizard Guards
Wizard Minion Horde Fireball Baby Dragon
Guards Minion Horde Ice Golem Fireball Baby Dragon
Minion Horde Ice Golem Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Ice Golem Guards Baby Dragon
Fireball Baby Dragon Miner
Minion Horde Fireball Baby Dragon Miner
Ice Golem Fireball Guards
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Minion Horde Ice Golem Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Ice Golem Wizard Baby Dragon
Fireball Miner Wizard
Minion Horde Fireball Guards
Miner Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Ice Golem Fireball Baby Dragon Miner
Minion Horde Fireball Baby Dragon
Ice Golem Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Miner
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Ice Golem Fireball Wizard Baby Dragon
Minion Horde
Fireball Miner Wizard Baby Dragon
Fireball Wizard Baby Dragon Miner
Fireball Miner Baby Dragon
Minion Horde Ice Golem Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Guards
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball Guards
Fireball Wizard Baby Dragon
Fireball
Fireball Miner Minion Horde Wizard Baby Dragon
Ice Golem Fireball Wizard Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon Miner

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